Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sceptical Orange

68
Posts
10
Followers
7
Following
A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

Great game! followed you for future updates!

Thank you very much! The controls are hard at the beginning (the problem is I played it for many hours so balancing speed etc. was hard - probably standard problem for jam games). I already have some features in mind for a post jam update, but I guess a part of the appeal of the game is the simplicity. 

Sorry for that, I noticed on the streams where my game was played that most people read the description on the itch gamepage - so most of the ingame text is redundand I guess. I will work on this game after the jam finished. Some guys, I think Bantol (https://bantol.itch.io/) and his cohost suggested on their twitch stream to bring it to mobile. This is a very good idea I think (never brought a android game to the play store - good test project I guess) So if you are really interessted I would be honored if you follow the process. Thanks you very much for taking the time to test the game.

You are right, I really didn't notice that - lol. All of the art certainly could be improved. I am not a native speaker and probably the whole theme could be better described/named. I hope you had some fun, thank you for taking the time and test it!

I haven't played Nitrome. I intentionally kept the game very short out of respect for everyone's time—perhaps that was the wrong decision. Thank you for your feedback!

Thank you!

Great! I’ll keep working on it. Do you have any suggestions for improvement? It was even suggested that I adjust it for mobile devices.

Thank you!

Oh nice, thank you! I guess you beat the last level? Did you miss a feature?

Thank you! Did you use the ability to spin in different directions? I found myself spinning the same way around all the time.

Thank you! 
Yes, there’s definitely still room for improvement... A proper end screen is a good suggestion—with stats like playtime, number of viruses destroyed, etc. Did you manage to beat the last level? I think I made it too hard.

Thank you! Did you beat the last level?

Thank you!

Ah ok, I already noted some ideas for better balancing of the spores/virus. Thank you!

I found the bug and was able to fix it, so now it should be fine. please let me know if you find other bugs.

I found the bug and was able to fix it, so now it should be fine. please let me know if you find other bugs.

(1 edit)

Yes, I know that the player feedback and graphics aren't quite polished yet. I had planned more, but wasn't able to implement it. Do you have any specific ideas? (I was thinking of screen shake, a death animation for the spore, etc.)

Hi, your game doesn't load in my browser unfortunately

Hi, your game doesn't load in my browser unfortunately

Nice! I like it - pretty short though. I guess would be fun for couch multiplayer 🙂👌

Please note there is a bug - when you lost you get stuck if you don't return to the main menu (ESC)

I only made it to the 3-minute mark—those rockets are really annoying. The only thing I felt was missing a bit was background music. Well done!

Thank you very much, and thanks for trying it out on your stream!

Hi, very nice idea! I found it hard at the beginning (maybe slow down a bit for the first level). Cool minigame - could totaly imagine this in a Mario Party like bigger game 🙂👌

I also had the feeling that moving with the mouse would make the gameplay smoother

Very simple but nice idea!

Thank you! In the unit description (pause or main menu) you can see the rock paper scissors logic.

Needle > Thread > Thimble > Needle 

Wool Ball = neutral

I can include this in the pause menu as a cheat sheet.

Thank you for taking the time!

I'm glad you like it! This is my first attempt at making something cute. Did you beat the game?

Bakunawa ate the Monn!

Are you going to expand the game or recycle the code?

Yes you need to get used to it. It was actually me thinking wrong when coding... But I left it in because I got used to it while testing, then forgot it. Lol. When I expand the game I will include a settings menu. I thought about mouse aim but I wanted to keep it as simple as possible. I always try to make the game as simple as a super Nintendo or Gameboy game in terms of controls. Thank you for playing!

(1 edit)

Yes, but I didn't want it to be to hard to beat, on my last gamejam only one tester could beat my highscore (I had an online leader board) Thank you for playing ❤️

Thank you, I am pretty new to pixelart - I usually make 3d games. So this is a huge compliment for me. ❤️

Thank you very much! I wanted to include more abilities and stuff but was not able to because of the limited time... what would you like to see if I keep on working on the game?

Thank you very much, glad you liked it. I am thinking about expanding on it, what would you like to see?

(1 edit)

The Cover is 90% AI slop and 10% editing from my side or something like that. I dont know - I like it... maybe if I would be a better illustrator I could do it myself -> Evidence: The ingame sprites are made by me xD (Asesprite). I am very happy that you like it. 

Nice art - I think your planet looks much better then mine. 😀

Very artsy, really I like it! The sound is nice too, well done

Nice idea,  unfortunately it gets monotonousafter some time travels (or did I miss something?). If you want to develop the game further, I would suggest making harvesting and planting instant.