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A jam submission

Sieze the Means of ProductionView game page

Incremental RTS?
Submitted by Amir Rajan (@amirrrajan) — 5 days, 23 hours before the deadline
Rated by 12 people so far
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Sieze the Means of Production's itch.io page

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Comments

Submitted

Lots of lagging.

Submitted

Holy I just played this game for like an hour and still didn't complete it, Its a great game and I love how these units and enemies talk with these simple dialogues but the landmine killed my army multiple times making me start again fresh. Solid game with great potential!!!

Submitted

It's a nice game, but you lose too quickly :) 59%

Submitted

at 89% at the end and no more ore to mine :D

Submitted

Very cool game, I do wish it was possible to kill the landmines without losing units to randomly pathing onto them, knowing where they are is kinda pointless if your workers will walk on top of them and trigger them anyway and virually all of them die.

Developer(+1)

Use scouts :-) you can control them and they can be cannon fodder.

Submitted

I meant even with the scouts :) It would be nice if the scouts uncloaked the mines for your units to kill them for a set amount of time like terran scans do in starcraft etc to stealthed/burrowed units etc. Unless I am missing something! Seemed to be very hard to get scouts to connect with the mines if they can set them off (unsure). But very cool idea for a game, well done man! Nice to see something with DragonRuby in the jam!

Developer(+1)

I definitely agree that the mines are rough and scouts are underwhelming for sure. The curse of play testing your own game and want to keep making it harder XD

Nice to see something with DragonRuby in the jam

I’m on of the creators of DR :-)

Submitted(+1)

I know you are lmao! Have chatted with you a bunch on your discord. My PFP here is from a game that did super well in last years GamedevTV jam that I made with DragonRuby!

Submitted

Interesting idea, the land mines are frustrating though, the scouts dion't really help with that

Developer

You can control the movement of the scouts while it’s moving using wasd. Also fwiw, the mines are always in the same place.

Submitted

Ah, nice, I didn't realize you could control scouts

Developer

Yep! The scouts are a little tubby, so not super agile. But definitely controllable

Submitted

I liked it, it's fun.