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const346

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A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

I noticed an interesting problem: for some reason, the game page scrolls down when making in-game selections. I don't know if it's a problem on my end or something specific to the game, but it's causing me some inconvenience.

The game has interesting visuals and matches the sound design perfectly. Thank you so much for your game; it was interesting to figure out!

Hi,  Rorystandley, I played this game yesterday and left a review, the game has a rather unusual gameplay, I would probably like an automatic activation of the end of the turn when the movement points run out. The game left a positive impression, thank you very much for the project!

The implementation and concept are excellent, thanks for the game!

Thank you!!!

Thank you for playing and sharing your impressions of the game. I'm glad you enjoyed it!

Now I'm a little afraid of technology, fun game, thanks!

There were so many great projects at this jam. Thank you all so much for creating them — I really enjoyed playing, exploring, and commenting on your games. I’ve only managed to cover about one-fifth of all the entries so far, but there’s still time :)

We made a game: In the Hall of the Gear Machines

Thank you very much! We'll probably continue refining the game based on the feedback we received during the jam.

Working on the game was really fun. Longer jams seem to give us more time to polish the details. If we join again, we'll probably try to focus more on gameplay and balancing as well.

Thank you for playing this game :)

Thanks a lot!

Thanks for playing the game and sharing your impressions! 

I also think a two-player co-op game would be interesting, we even thought about it a little after your comment

Thank you! The blocking feature is interesting, but it's not entirely clear how it could be implemented. So that it would be convenient for the player.

I admit, I just clicked without thinking, but when I succeeded, I felt the joy of completing a level. And I reached stage 7. The game is very pleasing visually and sound-wise. If you delve deeper and understand the principles of transformation, I think it will be even more interesting. 

Thank you for creating it! The game definitely deserves a good rating

The game is simple but well made, thank you!

Yes, I saw, mechanism UP/DOWN worked, but it didn't help me. I'll try again now :)

As was said before in the comments. The graphics look very nice, the only problem is with the sound design of the game. Thanks for the project!

I also tried to run it, but for a minute there was just a black screen on the page

The character’s shooting accuracy reminded me of the accuracy of the decisions I make in life.

Quite funny and unusual, thank you!

I only accidentally moved the box once, but I never figured out how. 

I liked the car's physics and its drifts.

I really enjoyed playing this game. This is a successful experiment with non-standard game mechanics. And the project is very well executed. Thank you!

I was only able to complete the game thanks to the video in the description. Probably because the mechanics are quite unusual, the player needs more in-game guidance to fully get into the gameplay.

https://itch.io/jam/gp-profit-jam-2/rate/3165197

Thanks a lot, glad you liked it!

Thank you, yes, we’re planning to improve the game based on game jam feedback

A lot of great projects were made during this jam

For example, these couple of platformers and the robot waiter game

https://kinnaway.itch.io/we-are-not-machines

https://acquasciutta.itch.io/mechalove

https://piggward.itch.io/forklift-server

(1 edit)

Hi everyone!

During the final day of the jam, we spent all our time fixing bugs and balancing the core loop, which left us with almost zero time for an in-game tutorial or a polished itch.io page. As a result, we’re noticing that players are missing some of the core mechanics, such as:

-Mounting gears on walls.

-Controlling the robot directly.

-Gear teeth wear/breaking mechanics.

-Stacking gears on the same axis to create complex transmission systems.

My question is: Do you guys usually read the "How to Play" section on the game page if the game itself is confusing? Is it worth updating the page now with a detailed breakdown of these mechanics, or do most players just jump in and close the game if it’s not immediately intuitive?

It's great game! A very visually pleasing game :) I think death isn't conveyed clearly enough for the player, and I also noticed a minor bug with restarting the game (with a dead battery).

Yes, it was fun. I think it's entirely possible to develop the idea into something more complete. But there aren't many fans of hard side-scrolling platformers

The controls feel good, thanks for the project

At first, without knowing about the possibility of attacking, it was quite funny to run around the level dodging enemies

I completed your game, thank you! :)

I would have liked a little more momentum, but otherwise it's very well done, thank you!

I probably didn't quite get the point, but I clicked until I got tired

Nice game, it was interesting to explore the level. Perhaps, when moving down, it would be more convenient for players if the narrow passages coincided in the direction of movement

Great job, thank you!

I liked the concept and implementation, thank you! I also noticed that the controls don't work if the keyboard is not in English, and when the platforms move downwards, the character has trouble jumping

Great job!

It seems simple and quite fun, thanks!

It wasn't easy to keep 1:58, great game

The game doesn't detect key inputs on non-English keyboard layouts

Interesting idea, I liked how the player is visually shown the possible curve for installing the gear

I completed 30 levels and scored 57470, I would probably like a slightly faster increase in difficulty. I liked the repair mechanics, thank you!