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(1 edit)

Hi, trying to break urns on the first floor on the new version 1.83.32 sometimes crashes the game. I guess it tries to find a suitable lvl1 spirit but can't find one?

(+1)

Possible...  Boo...  I'll have to check.

Okay thx. Also new bug (sorry :p) : Sometimes when I enter a new level, my weapon turns into a heavy version of itself with a crazy stat requirement, and so I have to play the entire level without it :


I got nothing to go on here.  Haven't seen this.  No chance you continued a saved game from prior to the update is there?  That would mess EVERYTHING up...

No, it was a fresh new run from the newest version.

I might have something related after all: After some time, the player becomes incapable of using Distance Strike, even though the weapon description says it has DS. When you query an enemy with the mouse, you do not see its chances to hit you change with a missile weapon.

Ever?  Or in this one weird case?

It happened again on multiple runs. Apparently this happens even starting from floor 1, and Distance Strike never triggers again on any missile weapon I equip. I have no idea what could be causing this.

Next I play I'll play an archer and see if I can duplicate the effect.  Have you definitely got the latest version (fully updated, no patches skipped - or a fresh download of the full game)?

(+1)

This I've fixed.  It wasn't that after some time a missile weapon stopped granting its benefit - it was always.  Unless you were dual wielding, the game was now disregarding the distance strike ability of any missile weapon.  This one's serious enough that I'll have to upload a new version, likely today.  I'm running through a game as an Archer, trying to replicate the other bug you mentioned above, though I suspect that's completely unrelated to the most current fix.  Still, when this run through's done (and I'll have to play during work, between clients), I'll upload the latest - bug fixes, and some new content, too.  Thanks for the heads up on all of this.

Nice, thanks. Ranged fight is my favourite combat method in this game, so it was a bit annoying not being able to use it :p

No.  I checked.  Level appropriate = +/- 3 from current dungeon level.  (So on dungeon level 1 that means levels 1 to 4).  Misfortune Spirit is a level 3 Undead Spirit, so it qualifies.  No way it could get stuck there.  Must be something else.  I'll keep looking.

(+1)

WAIT A MINUTE!  Just looked through the summonrandomspirit function again and saw this line:

potentialalternateswap(dice2);

Which should have been this line:

montype[loop] = potentialalternateswap(dice2);

Which means the game is not considering the new spirits, and YES, this could crash (or more likely freeze) the game!  Thank you!