Hi, trying to break urns on the first floor on the new version 1.83.32 sometimes crashes the game. I guess it tries to find a suitable lvl1 spirit but can't find one?
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This I've fixed. It wasn't that after some time a missile weapon stopped granting its benefit - it was always. Unless you were dual wielding, the game was now disregarding the distance strike ability of any missile weapon. This one's serious enough that I'll have to upload a new version, likely today. I'm running through a game as an Archer, trying to replicate the other bug you mentioned above, though I suspect that's completely unrelated to the most current fix. Still, when this run through's done (and I'll have to play during work, between clients), I'll upload the latest - bug fixes, and some new content, too. Thanks for the heads up on all of this.
WAIT A MINUTE! Just looked through the summonrandomspirit function again and saw this line:
potentialalternateswap(dice2);
Which should have been this line:
montype[loop] = potentialalternateswap(dice2);
Which means the game is not considering the new spirits, and YES, this could crash (or more likely freeze) the game! Thank you!
