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(+1)

WAIT A MINUTE!  Just looked through the summonrandomspirit function again and saw this line:

potentialalternateswap(dice2);

Which should have been this line:

montype[loop] = potentialalternateswap(dice2);

Which means the game is not considering the new spirits, and YES, this could crash (or more likely freeze) the game!  Thank you!