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The Mouse that Stole Christmas's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well thought out was the design of all characters involved? | #1 | 4.364 | 4.364 |
| How much fun was the Boss Fight to play? | #1 | 3.818 | 3.818 |
| Overall | #1 | 3.636 | 3.636 |
| Rate the Technical Complexity & Execution. | #3 | 3.727 | 3.727 |
| Was the game well polished? | #3 | 3.818 | 3.818 |
| Did the game include 2 distinct game genres and how well did they mash together? | #11 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really well executed and fun to play. Loved the mouse vs cat fight, was really smooth and fit so well together. Well done on all accounts, I loved it!
So so cool in all aspects! I always find myself in loss for words trying to comment after reading GameFavorites' ones, because I mostly agree fully hehe
So I guess I will try with my own words: the wold fit thematically with both the game styles, the ART (phenomenal!)
All characters involved (even the training dummies, the tree, the ornaments etc) fit perfectly! The Cat with the horns and the mouse with the scarf 😽
Love the tutorial (although it was hard for me to get through the cord grapple for a while (felt like the Cuphead journalist XD)
Loved the stealth mechanic as well, with the cat following me as I moved. Everything made the boss fight even better to experience! Top marks from me on this one, such a unique experience with amazing delivery!
How well thought out was the design of all characters involved?
Extremely well thought out. The mouse and cat are fantastic characters and it makes a lot of sense for them to be enemies. The mouse has such an iconic look with that long red scarf and I love the physics applied to the way it drapes behind him and the way it is taken off to be used in grappling is awesome. I also love how he eats the cheese too and the candy cane sword is really novel. The Christmas antler headband on the cat is the icing on the christmas cake.
How much fun was the Boss Fight to play?
Super fun. Sneaking past the cat boss as you go through the room was a lot of fun and the movement and attacks of the mouse and cat were all really great. The one on one encounter at the end was an epic showdown moment and I liked the checkpoint beforehand and how you have the baubles to swing on and the bells. I think the sounds really elevate the game too and having the quietness of just your own footsteps with ambient sounds of birds and wind from presumably an open window in the dead of night set the starting scene perfectly. I love hearing the cat purring, it’s one of my favourite sounds of all time. Lastly, when the boss music kicks in, it heightens it way more had there been music throughout.
Rate the Technical Complexity & Execution.
Grappling is a notoriously difficult mechanic to get right and it was implemented perfectly here. Also of note, there was a checkpoint, wall jumping and a parry system. I personally didn’t use the parry as I find pressing the shift key a bit fatiguing for my pinky finger. The camera scrolling to show where to head to was smoothly done.
Did the game include 2 distinct game genres and how well did they mash together?
Yes. It has platformer and stealth as the 2 genres. The platforming was done exceptionally well. I feel like there could have been some good opportunities to expand the stealth in the game, for instance being able to walk inside the candy house and see your player in the window would be awesome, maybe a mouse hole in the skirting board and being able to walk behind the glass snowglobe could be fun, especially if the snow rises up when the cat lands on the table.
Was the game well polished?
Yes. I like the text fading in and out when providing tutorial instructions. The sparkle and red targeting on things that can be grappled was nice and clear and the objects were very creative, especially the light switch. To further enhance the polish, adding an exclamation mark or shadow where the cat is going to land when it is pouncing would help telegraph the danger. There’s a lot of little details that I like such as hearing your own heartbeat when you see the cat. Lastly I just want to say that I think the ending screen is the best I’ve seen so far.
Thank you for putting the generous checkpoints in!
I loved the cat antlers and everything you did to make it look like a scary monster
That was fantastic, it had major xmas feels and the animation and life in your characters was great.
That cat boss fight was epic I felt pretty great when escaped :)
How well thought out was the design of all characters involved?
Who dont like the age old "cat vs mouse" :) very good.
How much fun was the Boss Fight to play?
Love the cat, i love cats :D i let my mouse got eaten on purpose. yolo.
Rate the Technical Complexity & Execution.
Lots of things in this game, block, attack, wall jump, attack etc. I would say it have quite a lot of things going on.
Did the game include 2 distinct game genres and how well did they mash together?
Im terrible at platformers, sooo if there is another game genre in there somewhere i failed to see it. But the platformer itself is carrying HARD.
Was the game well polished?
Seems more and more like a game that could end up being published, been good development on it through the gamejam. The lack of music however, makes it feel more flat then it should.
Sidenote:
I really dig the art and everything, felt very natural - especially that cat, very well made.