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In this case, I made a complete change to the auto battle logic; the auto identifier for spells is now directly in the spell selection and not in the menu.

When the MP reaches zero, auto mode is automatically disabled, and a popup appears on the screen.

At the end of each battle, the auto battle memories are reset.

I added a chase system for players to reposition themselves for enemies that are pushed too far away.

Now the auto battle for magic and skills are working great!

However some more unique bugs have appeared.I see you added auto items which is a great idea but they only work once and then say "No MP" also when I do turn on auto attack or auto guard and then pause the battle to change tactics or to turn off auto with the switch,it says ready but then continues to auto attack or auto guard and I can't stop turn it off because it switches back on apparently after unpausing.(Sorry for being a pest lol but I love this system and am trying to help iron out issues)

Don't worry about that, any errors in the plugin are my responsibility and I'm very grateful for your help in correcting them.

I've made some modifications to improve the battle flow.

Now in pause mode you can navigate between menus using the next and previous buttons. All modifications made in pause mode persist when you exit it, and you can turn auto mode on and off whenever you want.

I've also added a new option for the character to go to the other to heal, which makes movement more dynamic when you use items on other players.

Could you download the JS file again and test it, please?

Thank you again for your message and for all your support, I'm glad you like this tool, it's one of my favorites.

The auto item works now.It's still auto attacking or guarding once its been turned on and when turned off it still continues for some reason.I think a solution in my case would be a plugin parameter setting option that disables the auto buttons from appearing at all so that the player can't activate auto anything and get stuck in the loop. (Testing area )I'm testing it both on mouse and keyboard with also controller as well on your Re inventory demo since I want to use both

Hey, I made a series of changes to how the auto system worked, in the tests I performed here the behaviors passed, I hope the same works for you;

In addition, I added plugin parameters to turn auto mode and the pause button on and off, I also added a button on the HUD that turns off auto for all characters at once, and returns control to the player immediately, please download the JS file again, (sorry for this) I hope we are close to a solution that meets your needs.

Thank you for the feedback and for all the support.

This is all working great now! Thanks for the fast fixes and quality replies :)

I'm glad everything is in order; this plugin still has room for growth. Whenever I have some free time, I'll put more ideas into practice to make the user experience even better (I dream of combined abilities in the best ChronoTrigger style).

That would be amazing,Chrono Trigger is one of my most favorite games in the world.Many good memories of Secret of Mana and Chrono growing up

Hey bro,I found a new bug potentially.So when you win a battle and then go into a menu screen and then close it the enemy event's sprite comes back when it shouldn't and acts like a through ghost until you transfer maps and come back.

Also a nice feature to add someday would be an expanded plugin call that lets you change battle bgm,victory bgm and defeat bgm for certain fights such as bosses

Hey bro, unfortunately you found another bug, sorry about that.

I'll start fixing this problem tomorrow and let you know here as soon as it's resolved. I already have the programming to allow changing the BGM and the battle BGM by tags. I'll expand this to work under the conditions of battle on map, including being able to change the enemy and music during the battle, and also the victory music. I thought your suggestion was very good and I'll implement it.

I apologize for the bug, everything will be resolved in a few days!

Thank you for the report and for all the support!