The auto item works now.It's still auto attacking or guarding once its been turned on and when turned off it still continues for some reason.I think a solution in my case would be a plugin parameter setting option that disables the auto buttons from appearing at all so that the player can't activate auto anything and get stuck in the loop. (Testing area )I'm testing it both on mouse and keyboard with also controller as well on your Re inventory demo since I want to use both
Viewing post in Kadajah's Battle On Map for RPG Maker MZ comments
Hey, I made a series of changes to how the auto system worked, in the tests I performed here the behaviors passed, I hope the same works for you;
In addition, I added plugin parameters to turn auto mode and the pause button on and off, I also added a button on the HUD that turns off auto for all characters at once, and returns control to the player immediately, please download the JS file again, (sorry for this) I hope we are close to a solution that meets your needs.
Thank you for the feedback and for all the support.
Hey bro,I found a new bug potentially.So when you win a battle and then go into a menu screen and then close it the enemy event's sprite comes back when it shouldn't and acts like a through ghost until you transfer maps and come back.
Also a nice feature to add someday would be an expanded plugin call that lets you change battle bgm,victory bgm and defeat bgm for certain fights such as bosses
Hey bro, unfortunately you found another bug, sorry about that.
I'll start fixing this problem tomorrow and let you know here as soon as it's resolved. I already have the programming to allow changing the BGM and the battle BGM by tags. I'll expand this to work under the conditions of battle on map, including being able to change the enemy and music during the battle, and also the victory music. I thought your suggestion was very good and I'll implement it.
I apologize for the bug, everything will be resolved in a few days!
Thank you for the report and for all the support!
I Am glad to help,really liking this plugin and am excited for the new fix.
I had another question too,maybe I don't understand the documentation well lol but how do you have each characters attack defaults using your cool animations for each actor?I have a swordsman who needs to do standard animation and a hunter who uses a bow who needs arrow animation but I don't know how to make them use your animation tags outside of skill page usage,can you point me in the right direction? Can I assign your tags to weapons?