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Hey, I made a series of changes to how the auto system worked, in the tests I performed here the behaviors passed, I hope the same works for you;

In addition, I added plugin parameters to turn auto mode and the pause button on and off, I also added a button on the HUD that turns off auto for all characters at once, and returns control to the player immediately, please download the JS file again, (sorry for this) I hope we are close to a solution that meets your needs.

Thank you for the feedback and for all the support.

This is all working great now! Thanks for the fast fixes and quality replies :)

I'm glad everything is in order; this plugin still has room for growth. Whenever I have some free time, I'll put more ideas into practice to make the user experience even better (I dream of combined abilities in the best ChronoTrigger style).

That would be amazing,Chrono Trigger is one of my most favorite games in the world.Many good memories of Secret of Mana and Chrono growing up

Hey bro,I found a new bug potentially.So when you win a battle and then go into a menu screen and then close it the enemy event's sprite comes back when it shouldn't and acts like a through ghost until you transfer maps and come back.

Also a nice feature to add someday would be an expanded plugin call that lets you change battle bgm,victory bgm and defeat bgm for certain fights such as bosses

Hey bro, unfortunately you found another bug, sorry about that.

I'll start fixing this problem tomorrow and let you know here as soon as it's resolved. I already have the programming to allow changing the BGM and the battle BGM by tags. I'll expand this to work under the conditions of battle on map, including being able to change the enemy and music during the battle, and also the victory music. I thought your suggestion was very good and I'll implement it.

I apologize for the bug, everything will be resolved in a few days!

Thank you for the report and for all the support!