This is all working great now! Thanks for the fast fixes and quality replies :)
Viewing post in Kadajah's Battle On Map for RPG Maker MZ comments
Hey bro,I found a new bug potentially.So when you win a battle and then go into a menu screen and then close it the enemy event's sprite comes back when it shouldn't and acts like a through ghost until you transfer maps and come back.
Also a nice feature to add someday would be an expanded plugin call that lets you change battle bgm,victory bgm and defeat bgm for certain fights such as bosses
Hey bro, unfortunately you found another bug, sorry about that.
I'll start fixing this problem tomorrow and let you know here as soon as it's resolved. I already have the programming to allow changing the BGM and the battle BGM by tags. I'll expand this to work under the conditions of battle on map, including being able to change the enemy and music during the battle, and also the victory music. I thought your suggestion was very good and I'll implement it.
I apologize for the bug, everything will be resolved in a few days!
Thank you for the report and for all the support!
I Am glad to help,really liking this plugin and am excited for the new fix.
I had another question too,maybe I don't understand the documentation well lol but how do you have each characters attack defaults using your cool animations for each actor?I have a swordsman who needs to do standard animation and a hunter who uses a bow who needs arrow animation but I don't know how to make them use your animation tags outside of skill page usage,can you point me in the right direction? Can I assign your tags to weapons?