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Thank you for the reply. While I'm here I'd like to ask a few more questions.

When making NPCs for Platinum, what is the default fallback Size for calculating HP? Or is HP manually set?

And am I correct in assuming that Resilience is essentially the HP of Strife?

Also, can a Strife unit have both a Size modifier and a Damage modifier? Example Size A (B) and Damage X (Y).

Lastly, does the Damage Modifer have a limit on what matchups would apply? Or could the exsmple anti-tank Missile team lay waste to Mobs in that are area 51,

The default Size for Hit Points… the calculation I use now is: The square root of the weight = SIZ Constitution x SIZ/10 = Hit Points So, a person with 270 pounds has a Size of 16.4. with a Constitution of 12, the Hit Points = 12x (16.4/10) = 12 x 1.64 = 19.68, round down = 19 Hit Points.

Resilience is equivalent in function to Hit Points, but not mathematically aligned in any way as Resilience measures different things than Hit Points.

Yes, a unit can have a Size modifier and a different Damage modifier, but it would be rare. It would be rare because I wanted the Size to be somewhat of a constant, and the variablity to be in the Offense and Defense. If that different modifier is the best way to model something, go for it.

I don’t really go for having balance in matchups, since I rather think asymetry helps to drive scenarios and victory conditions. But, yeah, an ATGM team will absolutely devastate a mob of people. This is why dispersion in modern combat is essential, so that you can minimize the amount of people caught in the blast radius.

I made a lot of changes since the first versions were posted, so I uploaded the new versions.

Thank you, I appreciate the update. I hope I don't intrude but I'd like a few clarifying clauses for first-time readers, such as "if a unit's size goes lower than its Minimum, it is destroyed", clarity if an asterisk only shows up for minimum Size, and something about Size 0 being 1 for calculating Damage/Resilience. That is so non-zero Offense/Defense values mean something for a Size 0 characters, yet Size X pacifist group with Off/Def of 0 would have 0 Dmg/Resilience. Although I say this because I'm not as familiar with it as you are, there may be no need for units with 0 in relevant stats.

I don't know how old your Black Lagoon splatbook is but I keep coming back to it. I think it's the one anime IP I am most familiar with. I also check the Doom splat to see how the statblocks hold up.

No, thank you for the correspondence. I appreciate it. How does this sound: “A unit represented with a number in brackets after the Size is the minimum size before it is destroyed. As an example, a unite with Size 7[3] means that it is Size 7, but can only be reduced to Size 3 before it is destroyed.

It is possible for a unit to have a size, a damage modifier different than its’ size in parenthesis and a minimum size in brackets. So a unit with 5 (6) [3] means that the unit is Size 5, but has a damage modifier of 6, not 5; and has a minimum size of 3, at which point it is destroyed.”

This allows a unit to have a size, a different modifier for damage if required, and a minimum Size if it isn’t 0.