Wonderful. I'm rereading Strife for more things to point out.
For range, instead of color, perhaps it can be differentiated with prefixes? ^(Altitude), V(Depth), G(Underground). Example: 100m, ^500m, v50m, G25m.
I understand that unit skills transform into a different one upon reaching a certain size, or in different circumstances. The numerical threshold indicating what Size a skill transforms is great. I'd like to know if there is a guideline for deciding how the rating changes.
For derived skills like Helm/Drive (from Tactics & Operations), I see they are seldom valued separately from their parent skills. Benny from the Black Lagoon splat has a dedicated Helm skill at 60% compared to either parent skills. But if John Preston from the Equilibrium splat tries to drive his motorcycle, do I use either the "base" skill (Tactics) or the "grown-up" skill (Operations)?
Making sure about the pre-post transition skill use: If a character has Training at 60% and uses it for Morale at Size 3, that's a -15% penalty, right?
My reading of splitting your attacks: -1 Offense to all attacks for each attack past the first. I got that. But the "Offense 9 vs Defense 4 and Defense 4" example seems contradictory to what I've read. Or perhaps I missed something?
Combining units is a little hard to follow though. AFAIK, for different Offense levels only the strongest is used as a base and a plain + means is like 0.5, right?
It seems like the Combat Section is multiple different resolution systems, but they're presented as if they're all part of the main.