Alright, it's time I finished this.
Optional Mechanics:
- I'm not familiar enough with the modifier list but I appreciate that it's there. I think my only suggestion is "Attacking 'off-hand' or otherwise suboptimally"
- I would like some kind of formula for immediately calculating to-hit percentage for players who don't have the table on hand.
Initiative: Just to be sure, if a unit with a higher Initiative attacks a unit with lower initiative, the combat resolves as if the latter attacks the former first (low init unit's Offense vs high init unit's Defense)?
Stacking Units: I could never quite understand this subsystem. I play RTS games so it's way above my understanding.
Endurance, Range, Speed, Terrain, and Facing:
- So Endurance is basically the "sprint" option, aye? No, it's not. I do want to know when the logistics reset is made.
I don't have further comments on the rest, but they could be streamlined. I think I'll have to understand Platinum to say more.