Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GuardianTempest

21
Posts
1
Topics
3
Followers
5
Following
A member registered Dec 26, 2021 · View creator page →

Creator of

Recent community posts

Thanks. I don't want to hog the comments section.

Well, you have a bevy of existing material. With a GM Emulator/Dice Oracle and a random selection of pre-statted character entries, you can playtest your material with random crossover fights like throwing the Black Lagoon crew. against Mercenary Bowser's kingdom. By  the way do you have a Discord or something so I can facilitate faster communication without clogging up your comments section?

(1 edit)

Alright, it's time I finished this.

Optional Mechanics:
- I'm not familiar enough with the modifier list but I appreciate that it's there. I think my only suggestion is "Attacking 'off-hand' or otherwise suboptimally"
- I would like some kind of formula for immediately calculating to-hit percentage for players who don't have the table on hand.

Initiative: Just to be sure, if a unit with a higher Initiative attacks a unit with lower initiative, the combat resolves as if the latter attacks the former first (low init unit's Offense vs high init unit's Defense)?

Stacking Units: I could never quite understand this subsystem. I play RTS games so it's way above my understanding.

Endurance, Range, Speed, Terrain, and Facing:
- So Endurance is basically the "sprint" option, aye? No, it's not. I do want to know when the logistics reset is made.

I don't have further comments on the rest, but they could be streamlined. I think I'll have to understand Platinum to say more.

Wonderful. I'm rereading Strife for more things to point out.

For range, instead of color, perhaps it can be differentiated with prefixes? ^(Altitude), V(Depth), G(Underground). Example: 100m, ^500m, v50m, G25m.

I understand that unit skills transform into a different one upon reaching a certain size, or in different circumstances. The numerical threshold indicating what Size a skill transforms is great. I'd like to know if there is a guideline for deciding how the rating changes.

For derived skills like Helm/Drive (from Tactics & Operations), I see they are seldom valued separately from their parent skills. Benny from the Black Lagoon splat has a dedicated Helm skill at 60% compared to either parent skills. But if John Preston from the Equilibrium splat tries to drive his motorcycle, do I use either the "base" skill (Tactics) or the "grown-up" skill (Operations)?

Making sure about the pre-post transition skill use: If a character has Training at 60% and uses it for Morale at Size 3, that's a -15% penalty, right?

My reading of splitting your attacks: -1 Offense to all attacks for each attack past the first. I got that. But the "Offense 9 vs Defense 4 and Defense 4" example seems contradictory to what I've read. Or perhaps I missed something?

Combining units is a little hard to follow though. AFAIK, for different Offense levels only the strongest is used as a base and a plain + means is like 0.5, right?

It seems like the Combat Section is multiple different resolution systems, but they're presented as if they're all part of the main.

That's what I got so far before the more granular optional rules.
(1 edit)

Gosh I'm so sorry for being late. I didn't get an e-mail notification.

I appreciate this and it makes sense. I think another point of confusion is the Damage section specifying its own "modifier in parenthesis" that's different from the Size's.

EDIT: Wait, no, I misread. It uses the existing Size (or modified Size) for calculating Damage for the modifier. Although I want to know if Current Offense (Base Offense+Size) has bearing on Damage.

I think I'm getting the hang of this.

Thank you, I appreciate the update. I hope I don't intrude but I'd like a few clarifying clauses for first-time readers, such as "if a unit's size goes lower than its Minimum, it is destroyed", clarity if an asterisk only shows up for minimum Size, and something about Size 0 being 1 for calculating Damage/Resilience. That is so non-zero Offense/Defense values mean something for a Size 0 characters, yet Size X pacifist group with Off/Def of 0 would have 0 Dmg/Resilience. Although I say this because I'm not as familiar with it as you are, there may be no need for units with 0 in relevant stats.

I don't know how old your Black Lagoon splatbook is but I keep coming back to it. I think it's the one anime IP I am most familiar with. I also check the Doom splat to see how the statblocks hold up.

Thank you for the reply. While I'm here I'd like to ask a few more questions.

When making NPCs for Platinum, what is the default fallback Size for calculating HP? Or is HP manually set?

And am I correct in assuming that Resilience is essentially the HP of Strife?

Also, can a Strife unit have both a Size modifier and a Damage modifier? Example Size A (B) and Damage X (Y).

Lastly, does the Damage Modifer have a limit on what matchups would apply? Or could the exsmple anti-tank Missile team lay waste to Mobs in that are area 51,

(2 edits)

Hi, a math equation recommended Platinum w/ Strife as one example of multi-scale combat systems. I'm doing research so I have a better understanding when I design my own. This game intriguing though it's going over my head.

I'm a little confused at the formatting of the statblocks in the supplements. What are the default fallback values when calculating Damage and Resilience for Size 0 characters? I was reading the Black Lagoon supplement and I thought the math didn't seem to add up. (wouldn't the default equation result in a 0 by multiplication?) I guess the correct wording would be "if <value> is 0, it is skipped for calculation"?

For the Platinum half of the statblock, what's the fallback default Size for calculating HP? Would it also be skipped if unspecified (Revy having 13+9 HP)? Also, am I correct in assuming that the "profession skills" there mean "this is the skill level used for any task related to that skill"? For example, Maid 50% means 50% chance of doing Maid-ly things like housekeeping (before difficulty).

I'm interested in using your pre-statted NPCs out of the box but I have only barely understood your systems.

EDIT: Reading the other splatbooks it seems I just stumbled upon a rare error.

EDIT 2: Some splatbooks have Offense listed in the Platinum half of the statblocks, is it because they're the Offense used when attacking a unit in Strife?

Thank you for the answer. At least this way I can post PDFs of entire campaign arcs.

If I were to post a recorded session to the public, would it also need to be under the ShareAlike license? Or does that only apply to the document itself?

Is it possible to go nuts and wipe out factions/armies directly?

Finally, Reverse 1999! There's a handful of Project Moons, a couple of Fate, and even a Chainsaw Man. I was originally planning on using Tricube Tales for my solo adventure. Thank you for the creation.

Good job on the updates. I noticed NML is no longer on Itch. I assume it's shelved until you've made more progress on it?

Finally! I get to escape to the *one* place that hasn't been corrupted by capitalism!

...

SPASE!!

I really hope I can run this on my laptop that's still on Windows 7.

This is an amazing utility, I say it's as revolutionary as programs that automate oracles like RanDM Solo and Tayruh's toolkit.

Offline download when? Such masterpiece must be preserved.