I like the idea about using prefixes.
The skills change primarily due to the size, and that is really the only trigger for changing.
The derived skills almost always use the smaller skill as that is the one that is more personal and small scale. I did this so that the “characters” don’t become too different from the “unit.” It is a bit of a cheat.
The penalty based on size is correct.
The multi-attack rules were mot tested at all and were just sort of.. put there. They are not good. Same for the unit combining rules. There were kinda just… last minute additions I thought up and wrote.
The various combat resolution mechanics were all supposed to be optional depending on how much detail as wanted so that you can go super simple (magic the gathering style, # vs #) or a whole complicated RPG level detailed system. They are expected to be chosen at the beginning of the campaign/game and not really interchangeable mid-game.
Thanks for the feedback!