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A jam submission

The Enchairted ForestView game page

Chop wood, mine ore, craft chairs !
Submitted by Causette Crew — 18 minutes, 13 seconds before the deadline
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The Enchairted Forest's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.4294.429
Audio#43.6793.679
Overall#43.7083.708
Gameplay#43.5363.536
Fun Factor#93.4643.464
Special Object Implementation#173.6793.679
Theme Implementation#283.4643.464

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Farm by chopping wood, mining ores and crafting chairs

What tools and 3rd party assets did you use?
Three.js / React / TypeScript / Blender / Aseprite

How did you use generative AI? (If you did)
No, all the 3D assets and sprites were made from scratch during the jam.

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Comments

Submitted(+1)

Very cool game! I'm very impressed that this wasn't created in the typical Godot/Unity duopoly, inspiring! Lots of good mechanics here, and I was blown away the first time I opened the shop to see the vast number of upgrades available.

Well done for such a short amount of time! 

Developer

thanks a lot for your feedback and playing!

yeah, systems were focuses first to be flexible enough allow to add a lot of content quickly without being a pain (adding an achievement or upgrades takes like 5 mins now without being a pain)

we tried godot / unity in our first jams but I couldn't like them (unity compilation time / and godot gdscript & way of things), so went for a much more closer solution to 3D engine (without being a game engine) but still compatible with web, it was quite a blast to develop in ! :D

I'll maybe try bevy & rust next time then export to wasm for web support, we'll see

Submitted(+1)

I'd pay money to play this. Came back more than once to enjoy my comrades collecting materials for me.


That said, one tiny improvment I think just navigating the menus could be improved. I can't interact with multiple menus at once (if I open a comrades stats with the comrade list open I have to close the comrade list) and the money I have is not shown in the menus for upgrades might be just a nice QOL feature. 


Otherwise, great game! 

Developer

thanks a lot for your kind words and valuable feedback! I'm glad you enjoyed playing the game! :D

we'll probably expand on the game and polish it a lot more / enhance menus / add more juice to it, also adding the coins display in shop and easier menu management to be able to open multiple at once 👍

Submitted(+1)

Such a funny game and great art!!

Developer

thanks a lot for your feedback! 🙏

Submitted(+1)

Pretty safe to say I enjoyed this game.
Developer

Hahahah, I'm glad you liked it ! We'll probably expand the game after the jam, we'll let people know about it if there's updates ! :)

Submitted(+1)

Extremely well done! I'm glad time played isn't a state because I don't think I want to admit to how long I played for. The only issue I ran into was that in fullscreen, the scroll bars didn't appear but I realized I could switch out to see them. Regardless, this was awesome and the only jam game I've seen thus far using Three.js!

Developer

Thanks a lot for your feedback and playing the game! Glad you enjoyed it!

It's a weird bug about the scrolls bars, which browser did you play on ?

And yeah, making it with threejs was quite a challenge but really satisfying to deliver! :D

Submitted

I can imagine! I used three.js ages ago and it was really cool but definitely a challenge!

I was using Chrome. In full-screen, the comrade upgrade screen is missing the scroll bar so endurance gets cut off. The shop screen has a scroll bar but the first one or two items are cut off. If you exit full screen, the scroll bars appear and you can see the full lists.

Submitted(+1)

Really nice game! Love the art - it reminds me a little bit of Paper Mario. Great job!

Developer

thanks a lot for your feedback ! I wanted to reproduce the flip effect from it indeed, really liked how it turned out <3

Submitted(+1)

Great art and sound design ! It's really impressive that you made that in 3 days ! Good job !

Developer

thanks a lot for your feedback !

Submitted(+1)

Excellent game, especially for three days. Very slow to get started but it was an efficient use of a small number of assets. I’d be really interested to know the pipeline for making the art. The whistle was invaluable!

Developer

thanks a lot for your feedback ! yeah whistle sounded like a nice addition in order to control team from far away, testing would be quite a pain otherwise, glad players likes it too !

about the art pipeline, we modelized everything (all assets were made during game jam time frame) into blender, then the idea was to rig and animate models to export a spritesheet then draw on top of it to have a hand made style, but it already took a lot of time to modelize and animate stuff, so we went full 3D and rendered assets from blender, imported into aseprite, added a white outline for interactable elements and exported as sprite (webp for better perf / compression) and spritesheets

at the end I realized I could gain some perfs using sprites atlases (did it for trees / grass variants)

was quite a challenge and rush but somehow got a satisfying game  🙏

Submitted

I really enjoyed the resulting art style! This is also the submission I played the longest (so far).

It sounds like you had a static camera in Blender, line up the model, render an image, and then stitched the sprite-sheets together from that?

I haven’t done sprite atlases before - I usually work in 3D so this was my first 2D game and I still have a lot of 2D stuff to learn!

Developer(+1)

('3D guy' answering here) - I'm glad you liked both the game and the art, and that you gave him a chance despite being really slow at the begginning ! :D 

Yes as my friend said it was all on blender and not painted on top of it, I was sad at the beginning but I got surprised by the result and happy for finding this 'style' in the end. UVs and Texturing were kinda rushed because this workflow doesn't need to think about texture weight or exporting as 3d object, Texturing was made with the free layer add-on Ucupaint, I used some pbr to work faster and draw on top of it with a tablet. Did the animation with fast & simple/custom rigs, used the free add-on stop mo to have a fast preview of the step I needed for the 2D/drawing style, then ajusted the step in the render setting, and exported as multiple frame. For the rendering, yes I used perhaps 5/6 different camera (in orthographic view) depending the items and angle (same for grease pencil), this number gave a better control and non destructive workflow. 

Aseprite was used just for trimming, fast quality check and exporting quickly as spritesheet.

Hope it will give you all the information you needed :p ! Thanks again

Submitted

That’s all super helpful - thanks a lot for the info!

I have a basic understanding of Blender (shapes, bones, UVs, keyframes), but my ideas rarely leave prototype stage so nothing as polished as Enchairted Forest.

Again, I really like the visuals!

Submitted(+1)

Nice game! The fact that you use Three.js to made this is amazing.

Developer

thanks for your feedback! and yeah wasn't easy to implement all of it with threejs but managed to do it (somewhat) lol

Submitted(+1)

Very fun! It was a bit slow to get started, but once i got a companion, it was much more enjoyable.

Developer

thanks a lot for your feedback !

Submitted(+1)

Really liked the feel of the game! The visuals and the audio went together really well. Really like the paper aesthetic too! Very cool. Was a little slow to get going, but that did fit with the chill atmosphere.

Developer

thanks a lot for your feedback !

Submitted(+1)

Tremendous! The assets look really great. This is nice work.

Developer

thanks a lot for your feedback !

Submitted(+1)

This is very well done! I really enjoyed the sound effects, the picking up noises and birds made it feel wholesome. Nice work!

Developer

thanks a lot for your feedback !

(1 edit)

I had an excellent time playing this game. I saw it through to the end, and it was incredibly satisfying!

Developer

thanks a lot for playing <3