Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Causette Crew

272
Posts
2
Followers
3
Following
A member registered Aug 20, 2024 · View creator page →

Creator of

Recent community posts

Beautiful game and the audio is on point. It's a bit harsh to have to replay the entire game to get back to the blackjack table. But I was surprised how well polished was the game. Great job you 6!

Really impressive game for a game jam tbh, that’s a great entry

I’d see that into a full blown game where people can customise their character, have a better harpoon (over just the simple 3 upgrades which are quite fast to get), having tools to use on cooldowns, explore more environment

I really liked the game, visually it’s also great, pixel art is on point, sound design is mastered too

Congrats guys 🙏

It's satisfying to play, well polished overall especially if it's your 2nd game alone, great job! I don't know why those chickens want to kill me so bad tho.

Loved the visuals and audio, the game was well polished. I found the gameplay a bit slow but it was still enjoyable, and damn, the police are kicking ass. Great job.

I don't know if it's that I made it or it's a bad end but I made it to the top and get out on the "roof". I could see a cube maybe 30 metres away from me, so I wanted to walk over to take a look, but after a few steps, it took me straight back to the menu. Is it normal or ?

Anyway I enjoyed it, it's a great game. Would have loved some additionals mechanics with wall/jump but the level design is fairly rich enough for a game jam imo. Good job!

All that just to do ballet? Give me my battle! Great use of the theme, hopefully it's not that hard for me to speak to someone, but it was funny how I myself felt under pressure and embarrassed to keep them waiting while I was writing. Cool game, was fun. 

Yes, that's understandable, it's so hard to balance this kind of game during a game jam, we had a lot of balancing issues too haha. I'll come back and try that then :) 

It's well polished for a game made by just one person, you can tell you have experience. The visuals are very nice, and the platformer mechanics are well-oiled. Well done!

A good, well-polished game. There are definitely a few things that could be implemented to make the game a little more engaging over the long term. Perhaps a leaderboard with other players' times would help imo. But the simple fact that you did it on your own is impressive. Great job! 

Funny way of using strange places. Sadly I've had some issues as well with the whistle, I tried whistling from the portal, I tried looking at the poor traveller and filling up the exclamation mark gauge, but even when it was full, nothing happened :'(. I don't know if it's a problem with the web export via Godot, we had similar issues with another game we made with it. In any case, the concept was clever, the visuals and audio went well with the theme, you did a good job :)!

I agree with Ar comment that some other objectives would make it more engaging. In the current situation, it quickly becomes clear that we are going to go round in circles and wait to give the cheese as late as possible. Apart from that the visuals were well polished, audio as well, it was chill to play, great job! :) 

Damn I was so hyped, but idk if it's just me, but as soon as i've got the first upgrade, the game was so easy, I had 15 fighter at start one shotting everything and my gatherer were fast as hell. The audio crackled a lot as well. I liked the visuals and enjoyed it anyway. Great job ! 

Definitely one of the best Brackeys games I've played. I tried pushing to see if it was random or if there was an end point, and my best result was 1284, don't even know if this is good, but god damn the "vali" "vali" "vali" in the water was so frustrating, especially when you're 1000+ and you get 4 times in a row the water area. Anyway, you did a really great job, visuals are well polished, audio fit really well, and the gameplay is great, a leaderboard would have been top notch.

Mysterious game, loved the visual, I agree with GlichKat, the scene fading out is sometime a bit frustrating when I wanted to explore where I didn't went. Anyway, great job :) !

Insane job, the visuals are on point, this is for sure strange and fun to play. I've got a bit frustrated when the last steak of my burger was taken as raw because I wanted to put it on the oven, it happened several times even if I didn't click or anything. But still, I was really surprised how well it is polished. Great job

Here I am

Haha okay, hold my beer

(1 edit)

Interesting game, theses places are fore sure strange, poor goose, but I've managed to escape! I liked the visuals. I would've kill for a dash or something that would make me go faster and I found the physics kind of buggy when I was next to a wall/object. Great job for doing that all alone ! 

Well well, a house where you need a light to make your way between rooms seems rather strange to me, visuals fit well, but the audio would have helped. I enjoyed it, great job!

The visuals are for sure strange haha, it fit well the theme. I've had a few problems with the phases in the ship but loved the combat gameplay idea with the sword in front, I spent my time spamming enemies in the air without them being able to do anything about it. Fun game, great job!

Chill game, had a lot of fun, especially pushing my red alien into death, I was curious to know how many levels there were and for a game jam there was some contents, well done. And visuals and music fit well together ! 

Great game, took me an eternity to find the cat, I had bugs where the cat fell off my head and I couldn't pick it up, or worse, it disappeared afterwards, didn't find the exit sadly... I tried a lot of things and I admit I started thinking there was maybe no exit or a bug making it so, hope it's not that anyway. The visuals and audio were on point, even though I agree with the other comments, better contrast between the cupboards/tables and the rest would have been ideal.

Cool game !! The atmosphere is very friendly and the music goes very well with the visuals. I enjoyed playing each games, gaves each a bit of a try. If I had to say one thing, it would be to give a restart on the shooting level, it was a bit frustrating to wait. 

For my fellow tryharders, here are my best ones : Fossil under 1.24 - Girl game : 12 (without spamming click even if it would be easily better) - Rabbit shooting 2255 / streak 54. Beat me and I'll come again lmao

Finally I completed it ! Great game and great use of the theme, even if it's not really my type of game, I've got took in it, my ego probably lol. The visuals and music are simple but give the game a good atmosphere. If I have to say one thing, it would be when transferring words to or from the notebook, it can sometimes be a bit tricky, especially when the camera is pointing upwards, but that's quite the only thing! Great job !

Happy to see you had fun playing it despite the sensitivity bug and the absence of menu !! We have learnt our lesson haha 

Yes !!! As said on the other comments haha we had a bug on the web version :/, sorry about this, we definitly should have set up a menu to fix this yes. At least to adjust a little. We made a first version with a crosshair, but it didn't work as we would have liked, so we decided to do without it. We have learnt our lesson :P 

Hey, thank you, we had a bug with the unity web version :/ sorry about that, we should have set up a menu to fix this. At least that would have allowed the player to adjust it a little.

The art is really great, environment & player

The two phases between playing the character and then making him reach the end is also a nice twist, though I can’t finish the third or fourth (after inferno one) level because it says « no moves left, press space to restart » but I made the character reach the end, he just stops before the star :(

Concept is cool and music / sfx is well handled, I love the gasping from the crowd when I make jumps lol

Ambience music is also great, this is a very polished game, congrats 🙏

Really fun game, the controls feels a bit uncanny at first but once you understand the gist of it it clicks

Power ups are clear and understandable, though I put more boost available, I got a bit frustrated to not be able to progress because I couldn’t get where I wanted by shooting at enemies and couldn’t make it through the third level with only 3 boost :’(

Visuals are simple but effective, maybe a tad much chromatic effects on the edge of the screen

Also if we could see more of the map it would be a bit easier (otherwise else way give more boost to navigate a bit more easily ?)

I want to play more but I feel that the enemies generation is a bit too random and don’t « push you » in the right direction, this feels a bit frustrating in order to finish it, I’d love to see a more expanded version where you can buy more items in order to control the player (maybe booster ++ or with a grab system / hook to deploy ?)

I feel like the game could have zones as well, like more icy / rough surface where it influences the player movement

I really liked the hidden artefacts on the map, this makes exploration more rewarding !

Cool concept that match nicely the rogue genre, the UI / win 95 is really nice to see, the story telling is intriguing as well, this is a nice touch 🙏

Thanks for your review and yeah balancing items didn't make it into the time frame sadly :(

thanks for your comment and yeah sadly our game suffer from web build export, mouse sensivity has sky rocketed even though in editor / standalone build it works fine... :(

I will try your game with pleasure 👍

(1 edit)

GOOOOOOBERS

I like the concept, this feels easy to play and can get quite creative to find new species

Maybe it would be nice to be able to see the collections (saving the containers done) so we can check the stats from each at a glance and be able to tweak new ones in order to try to get missing ones (but I think the game is not persisted on reload ?)

Goobers design are perfect, feels a bit like flash games era (in a good way of course)

Music is well balanced, the game feels polished

The catch to share goobers in comments is also quite smart to introduce, this is a nice addition ! Maybe add a screenshot button to easily save / share goobers, or even a shareable URL so people can send it to modify to others ? Idk if it’s feasible with unity / webgl build ? (parsing url param)

Cool game, great job guys 👍

Did a troll container and found lantern frog, that's perfect LMAO

Really fancy game, character animations and environment are really nice, I wonder if there’s a pixelated shader or if everything is pixel art ?

Game controls works nicely

Of course the main point is the story which is sweet and gets sad when finishing the game… RIP

Cool concept and good job 🙏

Cool game concept, I’m not a fan of clicker game usually but I guess I liked this one because you can still control a character and interact with environment, made it to the end, it works nice and puzzle are not too hard (which is often the case in such genre)

Environment / styles is handled nicely, I thought we would have more story telling / intrigue with the monster & phone but it finished a bit early :(

It was a bit unusual to grab the item by left clicking and moving the character, maybe having it on E (interact) with « empty» sound if no interaction available would be more intuitive, but once you know how to play it works fine 👍

Cool game and cool atmosphere, congrats on your first finished game 🙏

Really like incremental genre so I had to try it, the concept is really innovative, I didn’t find any other game having exploration by cell in incremental genre so this is a great first point

The concept of having visual progress when exploring cell is very smart, this is definitely a nice hook in incremental / idle type of game, it starts slow but grows rapidly quite fast, needs balance of course (and you didn’t have time to finish which is very sad) 

I definitely see a shop implemented to spend the cells currencies spent in order to buy explorers or improve them

It’s a bit sad to not see the explorers themselves (except for the pink dot ?), those were a bit buggy I think too ? The sea cell were growing really fast and the others quite slow, I think I had some performances issues because of that (playing on browser / chrome / Mac OS )

I definitely see this game in a full incremental game with polish / more mechanics, it was quite addicting in this state to play so with more balance / shop / mechanics this would be a blast to play and see how the map reveal itself

I encourage you to « explore » (pun intended) more into the concept because I didn’t find anything close to it yet (playing a lot of them, but maybe I’m blind lol), this merits more time invested 👍

Great concept, love the genre, cool game, well done!

Bonus point for the Kermit at the end, nice touch LMAO


glad to see another rogue! simple and effective, effects works nice and music becomes quite stressing when there are enemies around, this is handled well

Chill game and fits well to the theme. I don't know if it's just me but i had some issue with crouching while pressing E cause of browser but apart from that it was a cool experience. Great job. 

Cool game, got frustrated at first that i couldn't control the character haha but that's litteraly the point and that's what get me keep going in a chill and patient way. The visuals are beautiful ! Good job !

Yes, especially when most people doing game jam are not necessarily hardcore gamers or fans of difficult games, I understand the choice as well.

Congrats on your game, took a bit of time to understand how it worked at first but it was funny to upgrade my luck all the way up to then falling all the way done cause i got carried away :'( trying to spam.