Beautiful game and the audio is on point. It's a bit harsh to have to replay the entire game to get back to the blackjack table. But I was surprised how well polished was the game. Great job you 6!
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Really impressive game for a game jam tbh, that’s a great entry
I’d see that into a full blown game where people can customise their character, have a better harpoon (over just the simple 3 upgrades which are quite fast to get), having tools to use on cooldowns, explore more environment
I really liked the game, visually it’s also great, pixel art is on point, sound design is mastered too
Congrats guys 🙏
I don't know if it's that I made it or it's a bad end but I made it to the top and get out on the "roof". I could see a cube maybe 30 metres away from me, so I wanted to walk over to take a look, but after a few steps, it took me straight back to the menu. Is it normal or ?
Anyway I enjoyed it, it's a great game. Would have loved some additionals mechanics with wall/jump but the level design is fairly rich enough for a game jam imo. Good job!
Funny way of using strange places. Sadly I've had some issues as well with the whistle, I tried whistling from the portal, I tried looking at the poor traveller and filling up the exclamation mark gauge, but even when it was full, nothing happened :'(. I don't know if it's a problem with the web export via Godot, we had similar issues with another game we made with it. In any case, the concept was clever, the visuals and audio went well with the theme, you did a good job :)!
I agree with Ar comment that some other objectives would make it more engaging. In the current situation, it quickly becomes clear that we are going to go round in circles and wait to give the cheese as late as possible. Apart from that the visuals were well polished, audio as well, it was chill to play, great job! :)
Definitely one of the best Brackeys games I've played. I tried pushing to see if it was random or if there was an end point, and my best result was 1284, don't even know if this is good, but god damn the "vali" "vali" "vali" in the water was so frustrating, especially when you're 1000+ and you get 4 times in a row the water area. Anyway, you did a really great job, visuals are well polished, audio fit really well, and the gameplay is great, a leaderboard would have been top notch.
Insane job, the visuals are on point, this is for sure strange and fun to play. I've got a bit frustrated when the last steak of my burger was taken as raw because I wanted to put it on the oven, it happened several times even if I didn't click or anything. But still, I was really surprised how well it is polished. Great job
Great game, took me an eternity to find the cat, I had bugs where the cat fell off my head and I couldn't pick it up, or worse, it disappeared afterwards, didn't find the exit sadly... I tried a lot of things and I admit I started thinking there was maybe no exit or a bug making it so, hope it's not that anyway. The visuals and audio were on point, even though I agree with the other comments, better contrast between the cupboards/tables and the rest would have been ideal.
Cool game !! The atmosphere is very friendly and the music goes very well with the visuals. I enjoyed playing each games, gaves each a bit of a try. If I had to say one thing, it would be to give a restart on the shooting level, it was a bit frustrating to wait.
For my fellow tryharders, here are my best ones : Fossil under 1.24 - Girl game : 12 (without spamming click even if it would be easily better) - Rabbit shooting 2255 / streak 54. Beat me and I'll come again lmao
Finally I completed it ! Great game and great use of the theme, even if it's not really my type of game, I've got took in it, my ego probably lol. The visuals and music are simple but give the game a good atmosphere. If I have to say one thing, it would be when transferring words to or from the notebook, it can sometimes be a bit tricky, especially when the camera is pointing upwards, but that's quite the only thing! Great job !
Yes !!! As said on the other comments haha we had a bug on the web version :/, sorry about this, we definitly should have set up a menu to fix this yes. At least to adjust a little. We made a first version with a crosshair, but it didn't work as we would have liked, so we decided to do without it. We have learnt our lesson :P
The art is really great, environment & player
The two phases between playing the character and then making him reach the end is also a nice twist, though I can’t finish the third or fourth (after inferno one) level because it says « no moves left, press space to restart » but I made the character reach the end, he just stops before the star :(
Concept is cool and music / sfx is well handled, I love the gasping from the crowd when I make jumps lol
Ambience music is also great, this is a very polished game, congrats 🙏
Really fun game, the controls feels a bit uncanny at first but once you understand the gist of it it clicks
Power ups are clear and understandable, though I put more boost available, I got a bit frustrated to not be able to progress because I couldn’t get where I wanted by shooting at enemies and couldn’t make it through the third level with only 3 boost :’(
Visuals are simple but effective, maybe a tad much chromatic effects on the edge of the screen
Also if we could see more of the map it would be a bit easier (otherwise else way give more boost to navigate a bit more easily ?)
I want to play more but I feel that the enemies generation is a bit too random and don’t « push you » in the right direction, this feels a bit frustrating in order to finish it, I’d love to see a more expanded version where you can buy more items in order to control the player (maybe booster ++ or with a grab system / hook to deploy ?)
I feel like the game could have zones as well, like more icy / rough surface where it influences the player movement
I really liked the hidden artefacts on the map, this makes exploration more rewarding !
Cool concept that match nicely the rogue genre, the UI / win 95 is really nice to see, the story telling is intriguing as well, this is a nice touch 🙏
GOOOOOOBERS
I like the concept, this feels easy to play and can get quite creative to find new species
Maybe it would be nice to be able to see the collections (saving the containers done) so we can check the stats from each at a glance and be able to tweak new ones in order to try to get missing ones (but I think the game is not persisted on reload ?)
Goobers design are perfect, feels a bit like flash games era (in a good way of course)
Music is well balanced, the game feels polished
The catch to share goobers in comments is also quite smart to introduce, this is a nice addition ! Maybe add a screenshot button to easily save / share goobers, or even a shareable URL so people can send it to modify to others ? Idk if it’s feasible with unity / webgl build ? (parsing url param)
Cool game, great job guys 👍
Did a troll container and found lantern frog, that's perfect LMAO

Cool game concept, I’m not a fan of clicker game usually but I guess I liked this one because you can still control a character and interact with environment, made it to the end, it works nice and puzzle are not too hard (which is often the case in such genre)
Environment / styles is handled nicely, I thought we would have more story telling / intrigue with the monster & phone but it finished a bit early :(
It was a bit unusual to grab the item by left clicking and moving the character, maybe having it on E (interact) with « empty» sound if no interaction available would be more intuitive, but once you know how to play it works fine 👍
Cool game and cool atmosphere, congrats on your first finished game 🙏

Really like incremental genre so I had to try it, the concept is really innovative, I didn’t find any other game having exploration by cell in incremental genre so this is a great first point
The concept of having visual progress when exploring cell is very smart, this is definitely a nice hook in incremental / idle type of game, it starts slow but grows rapidly quite fast, needs balance of course (and you didn’t have time to finish which is very sad)
I definitely see a shop implemented to spend the cells currencies spent in order to buy explorers or improve them
It’s a bit sad to not see the explorers themselves (except for the pink dot ?), those were a bit buggy I think too ? The sea cell were growing really fast and the others quite slow, I think I had some performances issues because of that (playing on browser / chrome / Mac OS )
I definitely see this game in a full incremental game with polish / more mechanics, it was quite addicting in this state to play so with more balance / shop / mechanics this would be a blast to play and see how the map reveal itself
I encourage you to « explore » (pun intended) more into the concept because I didn’t find anything close to it yet (playing a lot of them, but maybe I’m blind lol), this merits more time invested 👍
Great concept, love the genre, cool game, well done!
Bonus point for the Kermit at the end, nice touch LMAO






