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It's actually a pretty ambitious project to implement all of theses features with only one dev in 2 &  1/2 days to be honest. Good job to make it at this point. Took a bit of time to understand yes, but I could see the potential. I had some trouble at the night, outside of the scarecrow (which costs a bit too much in my opinion) it seems like fighting was really hard so I just kept running again and again. Also I had some bugs with the QWER sometimes. 

Clearly not a fan of using AI to generate art, I can understand it is hard on time in a game jam, but it is part of the challenge. 

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Yeah I am against AI generated art too but since it was a jam done in 2 days I thought it would help me a lot and it did. At least to envision what I designed.  About the price of scarecrow, I didn't really had time to balance but I thought it would be interesting to explore more options like consumables or just being mechanically good, so I nerfed the price. Thanks for the feedback!