Thanks - a friend of mine has been bugging me to do voice work for a game. He’s pretty good huh!?
Glanten
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I really enjoyed the resulting art style! This is also the submission I played the longest (so far).
It sounds like you had a static camera in Blender, line up the model, render an image, and then stitched the sprite-sheets together from that?
I haven’t done sprite atlases before - I usually work in 3D so this was my first 2D game and I still have a lot of 2D stuff to learn!
Thanks for the feedback! A few people have said that a “birds blasted” counter would have been good, so I’ll bear that in mind for next time.
I wanted the movement to be “awkward” so it couldn’t be relied upon. Hopefully it was more of a “challenge” and less of an “annoyance” - maybe I could have polished it with more time.
That’s the same reason why I didn’t put the farmer in a wheelchair - I wanted him to have to grab his chair and jump around on it. You get a randomised impulse of movement (up + the desired direction) every time you hit the movement key. I thought a rocking chair had more of a classic “farmer” feel than someone using a wheelchair.
Originally I had the farmer able to rotate, he would tip over if the player was too quick, so I removed that feature instead of coding a fix for it (e.g. righting yourself) in such a short amount of time!
