Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the feedback! A few people have said that a “birds blasted” counter would have been good, so I’ll bear that in mind for next time.

I wanted the movement to be “awkward” so it couldn’t be relied upon. Hopefully it was more of a “challenge” and less of an “annoyance” - maybe I could have polished it with more time.

That’s the same reason why I didn’t put the farmer in a wheelchair - I wanted him to have to grab his chair and jump around on it. You get a randomised impulse of movement (up + the desired direction) every time you hit the movement key. I thought a rocking chair had more of a classic “farmer” feel than someone using a wheelchair.

Originally I had the farmer able to rotate, he would tip over if the player was too quick, so I removed that feature instead of coding a fix for it (e.g. righting yourself) in such a short amount of time!

(+1)

I think you did the right thing by removing the farmer's tipping mechanic. It would have made the controls too complicated, and I'd be spending more time worrying about how to control the old guy than having fun and hitting the crows :p

I think it's the right decision

The next projects are going to be even cooler! Let's go!