Hi, colbyhub!
We're glad you had fun! It's really nice to read your comment)
Hi colbyhub!
I really liked your game. It’s great that it has a goal and even a narrative component. I liked the mechanics for removing comments and viruses. The extra mini-games keep the player engaged. The red flag contrasts well with everything else and, again, draws just the right amount of attention to itself.
The graphics are really cool in their own style. Especially for 2.5 days—that’s very impressive.
This is a really great job; thank you for the emotions and for this game.
Good luck in the future!
I think you did the right thing by removing the farmer's tipping mechanic. It would have made the controls too complicated, and I'd be spending more time worrying about how to control the old guy than having fun and hitting the crows :p
I think it's the right decision
The next projects are going to be even cooler! Let's go!
Hi again, Glanten!)
I really liked your game. It would be cool to add a bird counter or set a goal for the player. “Kill as many as possible” is better than nothing, but still...
I really liked the sound in the game. It was a good decision to pick a random sound from a pool and play it. The music is a real strong point of this project)
The movement system is a bit clunky, but you get used to it quickly. It’s cool that the farmer can pick up speed.
Thanks for your hard work! Good luck with your next projects!
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P.S. Why not put him in a wheelchair instead of just a rocking chair? It would be funnier and explain the unusual movement, in my opinion :3
Hi, Pyrotechnic Games!
Here’s my feedback:
- Font: Your game is entirely based on ability selection, and the font choice is poor. It’s hard to read and follow.
- I’ve completed 10 waves and haven’t once had to move my character up or down the screen. I didn’t understand how my movement affects the game, because the enemies never reached me. This can be fixed by adjusting the waves and balancing the game (my game has wave issues too :( )
- It’s good that you added shadows to the enemies; it adds depth to the game. Though, why the main character doesn’t have a shadow will remain a mystery)
- The gunshot sound starts to get annoying by the second wave. The constant “tick-tick” in your ears is grating. You could use several gunshot sounds and play them randomly, or randomize the sound within a certain range. That way, each shot will feel more unique.
This is a great experience! Learn from it and move forward! I wish you luck.
Hi, Causette Crew! Thank you so much for your feedback!
AI was used only to enhance the detail of third-party assets (https://aske4.itch.io/free-space-station) to match our artist’s style, as well as to generate chairs. All other elements are assets created by real artists and our wonderful https://erika-dove-art.itch.io
Our team is thrilled to see your victory screen!
Good luck!
Это было великолепно!
Игра просто шикарная — я несколько раз смеялся в голос, и это было настоящее удовольствие! Отдельно хочу отметить моменты с зелёным пивом, культовой фразой "ты меня уважаешь?" и гениальной эволюцией от "попробуем" до "$%#@%#(%U*" — это просто шедевр :D
Сначала я не сразу понял, что можно прочищать все рецепторы сразу, и играл так, будто за одно пиво можно чистить только один. Но, честно говоря, это даже добавило веселья — как будто сам себе усложнил челлендж :) И это было классно!)
Особенно круто, что вы сделали такую атмосферную и яркую игру, несмотря на поздний старт. Словил настоящий алко-вайб утром в понедельник! :)
Спасибо вам за труд и тонкий юмор — это было незабываемо)
Браво! 👏🍻
A very solid and complete game. Great alignment with the jam’s theme — a super like for that!
At first, it was really fun to explore the book, read about the sins and their "cost".
But eventually, my personal strategy boiled down to:
"More than 12 → Heaven, less than 12 → Hell."
Surprisingly, this worked almost every time.
And if I was wrong — no problem, just restart.
Eventually, I stopped reading the sins altogether and focused only on how much money the person brought to Hell (somehow).
Sound, atmosphere, and art — all fit into a cohesive style.
The small animations add extra depth to the experience.
And a big thumbs-up for the two language options!
Didn’t expect this level of polish in just 2 days — awesome work!
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Ein sehr gutes und abgeschlossenes Spiel. Starke Umsetzung des Jam-Themas – dafür ein dickes Like!
Am Anfang war es wirklich spannend, im Buch zu stöbern, die Sünden zu lesen und ihren „Wert“ zu sehen.
Aber nach einiger Zeit wurde meine Strategie ganz simpel:
„Mehr als 12 → Himmel, weniger als 12 → Hölle.“
Und überraschenderweise hat das fast immer funktioniert.
Wenn ich mich geirrt habe — kein Problem, einfach Neustart.
Irgendwann habe ich aufgehört, die Texte zu lesen, und nur noch auf das Geld geachtet, das jemand mit in die Hölle brachte (irgendwie schräg, aber witzig).
Sound, Atmosphäre und Artstyle — alles ist stilistisch stimmig.
Kleine Animationen verleihen dem Spiel Tiefe.
Und ein extra Daumen hoch für die zwei Sprachen!
Hätte nicht gedacht, dass man das in nur 2 Tagen schafft — Respekt!
I didn’t quite understand how the game relates to the jam’s theme...
But honestly, this is one of those times where it doesn’t even matter.
This is a great game on its own. I enjoyed every level with genuine interest.
I especially liked the changing background direction — it added a nice sense of motion and dynamism.
The art is simple and easy to read. The colors work well together, and nothing breaks the visual consistency.
The physics are clear and intuitive. It was just fun to play!
Why isn’t it in full screeeeeen? 😄
I want fullscreen! Where did you hide my screen resolution? 😄
Best of luck, bro!
Let me start by saying — this is going to be a realistic review. That doesn’t mean I’m your hater or wish you bad things — quite the opposite. I genuinely wish you growth and success. You made this game in just two days — that’s impressive, dude! Keep making games!
I didn’t fully understand how to play. When I placed cards in the “Play” zone and clicked it, I received cards in my hand — but I couldn’t figure out why or how that worked. Also, after each shop phase, I was only allowed to play one card. Why that one in particular? I couldn’t understand the logic.
The background is a spinning spiral, and after a while, it started hurting my eyes. It became unpleasant to stay in the game for long. Since this game is about "sell → buy", such a background doesn’t feel like a good design choice. It distracts from the gameplay and worsens the experience.
As a two-day jam project — this is honestly impressive. It would be great to:
make the card text more clear,
experiment with fonts,
improve the background,
and add a tutorial.
That alone would already make it a very promising prototype. I wish you success in your journey, the strength to overcome obstacles, and most importantly — don’t give up!
P.S.
Yes, I translated my review into English using GPT. I hope it conveys all the positive and realistic meanings I intended
Good luck!