Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ArlenMor

4
Posts
A member registered Jul 03, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

Это было великолепно!

Игра просто шикарная — я несколько раз смеялся в голос, и это было настоящее удовольствие! Отдельно хочу отметить моменты с зелёным пивом, культовой фразой "ты меня уважаешь?" и гениальной эволюцией от "попробуем" до "$%#@%#(%U*" — это просто шедевр :D

Сначала я не сразу понял, что можно прочищать все рецепторы сразу, и играл так, будто за одно пиво можно чистить только один. Но, честно говоря, это даже добавило веселья — как будто сам себе усложнил челлендж :) И это было классно!)

Особенно круто, что вы сделали такую атмосферную и яркую игру, несмотря на поздний старт. Словил настоящий алко-вайб утром в понедельник! :)

Спасибо вам за труд и тонкий юмор — это было незабываемо)

Браво! 👏🍻

🎯 Overall Impression

A very solid and complete game. Great alignment with the jam’s theme — a super like for that!

📖 Gameplay & Mechanics

At first, it was really fun to explore the book, read about the sins and their "cost".
But eventually, my personal strategy boiled down to:
"More than 12 → Heaven, less than 12 → Hell."
Surprisingly, this worked almost every time.
And if I was wrong — no problem, just restart.
Eventually, I stopped reading the sins altogether and focused only on how much money the person brought to Hell (somehow).

🎧 Atmosphere & Style

Sound, atmosphere, and art — all fit into a cohesive style.
The small animations add extra depth to the experience.
And a big thumbs-up for the two language options!
Didn’t expect this level of polish in just 2 days — awesome work!

----------

🎯 Gesamteindruck

Ein sehr gutes und abgeschlossenes Spiel. Starke Umsetzung des Jam-Themas – dafür ein dickes Like!

📖 Gameplay & Mechanik

Am Anfang war es wirklich spannend, im Buch zu stöbern, die Sünden zu lesen und ihren „Wert“ zu sehen.
Aber nach einiger Zeit wurde meine Strategie ganz simpel:
„Mehr als 12 → Himmel, weniger als 12 → Hölle.“
Und überraschenderweise hat das fast immer funktioniert.
Wenn ich mich geirrt habe — kein Problem, einfach Neustart.
Irgendwann habe ich aufgehört, die Texte zu lesen, und nur noch auf das Geld geachtet, das jemand mit in die Hölle brachte (irgendwie schräg, aber witzig).

🎧 Atmosphäre & Stil

Sound, Atmosphäre und Artstyle — alles ist stilistisch stimmig.
Kleine Animationen verleihen dem Spiel Tiefe.
Und ein extra Daumen hoch für die zwei Sprachen!
Hätte nicht gedacht, dass man das in nur 2 Tagen schafft — Respekt!

🎯 Connection to the jam theme

I didn’t quite understand how the game relates to the jam’s theme...
But honestly, this is one of those times where it doesn’t even matter.

🎮 Gameplay impressions

This is a great game on its own. I enjoyed every level with genuine interest.
I especially liked the changing background direction — it added a nice sense of motion and dynamism.

🎨 Visuals & Art

The art is simple and easy to read. The colors work well together, and nothing breaks the visual consistency.
The physics are clear and intuitive. It was just fun to play!

🖥️ Side note

Why isn’t it in full screeeeeen? 😄
I want fullscreen! Where did you hide my screen resolution? 😄

Best of luck, bro!

🎯 Introduction

Let me start by saying — this is going to be a realistic review. That doesn’t mean I’m your hater or wish you bad things — quite the opposite. I genuinely wish you growth and success. You made this game in just two days — that’s impressive, dude! Keep making games!

🎮 Gameplay

I didn’t fully understand how to play. When I placed cards in the “Play” zone and clicked it, I received cards in my hand — but I couldn’t figure out why or how that worked. Also, after each shop phase, I was only allowed to play one card. Why that one in particular? I couldn’t understand the logic.

🎨 Visual Style

The background is a spinning spiral, and after a while, it started hurting my eyes. It became unpleasant to stay in the game for long. Since this game is about "sell → buy", such a background doesn’t feel like a good design choice. It distracts from the gameplay and worsens the experience.

🚀 Overall Impression

As a two-day jam project — this is honestly impressive. It would be great to:

  • make the card text more clear,

  • experiment with fonts,

  • improve the background,

  • and add a tutorial.

That alone would already make it a very promising prototype. I wish you success in your journey, the strength to overcome obstacles, and most importantly — don’t give up!

P.S. 

Yes, I translated my review into English using GPT. I hope it conveys all the positive and realistic meanings I intended

Good luck!