Hello, i want to ask about the 'paths' of the characters. I love that the personalities *should* change after time.
But i want to ask, is it possible for a dialog based on value? Ex: elezabith has 10 events where you chose her hobbies or how others look at her, based on which side the slider is should have different outcomes. Like it is hobby that's higher, when you chose hobby the dialog should be positv, but if you chose how she looks she should be distressed and uncertain. If natural then she thinks about it. Ofcaurse this is just an idea that's hell to implant. But it would feel good when your options affect something.
Other than that it needs pregnancy and to me it is 15/10.