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Strawberry Lovers: Castle Plundering!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Video Pitch | #78 | 3.409 | 3.409 |
| Artwork | #144 | 3.273 | 3.273 |
| Overall | #158 | 3.127 | 3.127 |
| Creativity | #169 | 3.318 | 3.318 |
| Enjoyment | #177 | 2.955 | 2.955 |
| Audio | #194 | 2.682 | 2.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
While most of the world, including goober, is 2D, you play as a character *outside the second dimension* whose hand you control
Video Submission
https://youtube.com/shorts/BfxQ0Qqy0HY
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Comments
I think this has a decent concept behind it! I'm not the biggest fan of the spam click to kill type gameplay; it just kind of makes my wrist hurt after a little, but I can still appreciate what's going on here! What could really spice this up if you want my advice would be to give Goober a bit more they can do! Maybe hurl bolts back at the enemies, maybe jump around, etc! I love the foundation here, regardless of if my wrist was a little tired after beating it!
No strawberry? T_T
thx for the comment ^^
trap setups got surprisingly thinky? how so?
also wha strawberry hauls? o.o
This is such a fun and goofy entry! I like goober, I like the castle, I like the enemies, and most of all I LIKE STRAWBERRIES!
I ALSO LIKE STRAWBERRIES!!!!!!!
absolutely stunning, i love the artstyle to bits, and the frog butcher enemy is really silly i like them a lot
when the traps were introduced i bumped the enjoyment up from a 3 to a 5, there were so many mechanics by that point and i began thinking super strategically in order to beat the stages. it was a lot of fun. my only complaint is that the main menu buttons are Godot's default, which is so insignificant and is entirely just me being picky so it's not even that crazy of a hinderance. really cool game, i would play a full steam release of this
tyy for the comment!
I'm a little confused since to me the whole game feels mostly just spam clicking as fast as possible while occasionally dragging goober out the line of fire, with the traps being the *only* strategical element for me. What kind of strategies ended up emerging?
LMAOOO the video pitch is fan, the gameplay too, I love frogs and I love strawberries, so it's a really cool game <3
I quite enjoy strawberries! Cool idea for a game I can see this being expanded in some really cool ways! Well, done overall rock on!
wall goober hehe
love how it turned out :3
this is so silly
I love the art! (and strawberries too, of course.) the cursor is pretty cool too! Great Job!
Straight forward game but I found the concept quite interesting! And I do like strawberries myself
I like strawberries a lot... I also like this game a lot!
I LIKE STRAWBERRIES! OOF- strawberries
Overall great job!
Pretty good!
Pretty good!
Such a fun idea, the sound design is awesome. Great lil game!
This sounds like such a fun concept! Good luck on the voting! :D
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