10:58 on my first runthrough, there were way more levels than I was expecting lol, the level design made pretty much all the solutions feel pretty intuitive and satisfying, the gates taking time to move is pretty neat and I loved it when you put the pressure pads on the gates :3
RedFoxLightning
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no worries abt the wall of text I'm fine reading and often find myself a culprit of the same lol, sorry abt replying a whole week later though I don't go onto itch super often lol 😅
I have made a couple games before, what I meant was I felt inspired to make my own game that's just random shit made on a whim based on a random thing lol , and I agree gamedev is fun :)
Weird that unreal deletes things out of bounds but you could put an invisible collider right above the kill spot right? maybe the collider also follows the player so the player can't walk off it either, then you have it like bedrock does where you just can't go below a specific point
Ah about the animations I can see how that happened now lol, it is quite funny being able to spam play the songs over eachother tho xP, great feature :p
and thank *you* for replying I don't think I was expecting one lol, also I wasn't expecting the bugs to be fixed I was just pointing them out so that you could try to avoid the same bugs happening in future projects, and dw I was completely immersed in the experience of Steve the whole time lol xP
I noticed when I managed to get out of bounds that character seems to be removed, but that's where the script that allows me to quit out the game is lol. Also I can jump to cancel out of animations I'm not supposed to be moving in for some reason. I rate this 10/-12 my immersion into the role of steve was peak, and I feel inspired to make my own silly game just for the heck of it now

