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RedFoxLightning

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A member registered Sep 04, 2021 · View creator page →

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tyy for the comment!

I'm a little confused since to me the whole game feels mostly just spam clicking as fast as possible while occasionally dragging goober out the line of fire, with the traps being the *only* strategical element for me. What kind of strategies ended up emerging?

thx for the comment ^^
trap setups got surprisingly thinky? how so?

also wha strawberry hauls? o.o

Love the ball trail turning more and more red as you get further in

Love the ball trail turning more and more red as you get further in

no worries abt the wall of text I'm fine reading and often find myself a culprit of the same lol, sorry abt replying a whole week later though I don't go onto itch super often lol 😅

I have made a couple games before, what I meant was I felt inspired to make my own game that's just random shit made on a whim based on a random thing lol , and I agree gamedev is fun :)

Weird that unreal deletes things out of bounds but you could put an invisible collider right above the kill spot right? maybe the collider also follows the player so the player can't walk off it either, then you have it like bedrock does where you just can't go below a specific point

Ah about the animations I can see how that happened now lol, it is quite funny being able to spam play the songs over eachother tho xP, great feature :p

and thank *you* for replying I don't think I was expecting one lol, also I wasn't expecting the bugs to be fixed I was just pointing them out so that you could try to avoid the same bugs happening in future projects, and dw I was completely immersed in the experience of Steve the whole time lol xP

I noticed when I managed to get out of bounds that character seems to be removed, but that's where the script that allows me to quit out the game is lol. Also I can jump to cancel out of animations I'm not supposed to be moving in for some reason. I rate this 10/-12 my immersion into the role of steve was peak, and I feel inspired to make my own silly game just for the heck of it now

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My time was 00:09:46:67 I'd recommend restarting the cycle every time you die next time tho. Also: please for the love of god add a button that kills yourself so if you fall down you don't have to wait for the timer to run out and also so you can restart the run without having to reopen the game

Why am I so horrifyed of a chicken tender

I just have to say, this really is the most inspiring game I have ever played. You HAVE to give this a shot!!