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absolutely stunning, i love the artstyle to bits, and the frog butcher enemy is really silly i like them a lot

when the traps were introduced i bumped the enjoyment up from a 3 to a 5, there were so many mechanics by that point and i began thinking super strategically in order to beat the stages. it was a lot of fun. my only complaint is that the main menu buttons are Godot's default, which is so insignificant and is entirely just me being picky so it's not even that crazy of a hinderance. really cool game, i would play a full steam release of this

tyy for the comment!

I'm a little confused since to me the whole game feels mostly just spam clicking as fast as possible while occasionally dragging goober out the line of fire, with the traps being the *only* strategical element for me. What kind of strategies ended up emerging?