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(+1)

Hey! Not the original poster here, but thought id give my opinion :p For the damage over time, you could add evil spirits/poison that you cant defeat and explain that they deal constant damage (that would explain the hp degen). Perhaps a tiny 2-3 step tutorial at the start, with a small scroll with 1-2 lines of text (eg: 1. click on monsters to attack. Careful, they attack you back! (with 1 monster on the grid that they kill in one shot) 2. Poison deals constant damage. (Grid with no enemies, perhaps a heart animation draining?) 3. Collect money for upgrades! (and a few coins on the ground you pick up with mouse)). That would be 30s-1min and explains the mechanics (as far as i´ve seen, ive only played like twice). Also, on the health regen/enemy kill for hp upgrades, you could add some extra text (since people actually do read those) that says maybe Poison still affects you. The longer you play, the more damage it deals. or Enemies will still damage you when you hit them.

Hope this helped!

Heya thanks for hopping in on the discussion. Definitely curious to hear more thoughts from more people :)

I fear adding more more mechanics like spirits/player poison might cause more confusion. I do lke the idea of adding more info in the health regen tooltip though! We might add some extra info there :D

(+1)

I feel like just one more slide on the tutorial saying "You lose health over time at an increasing rate" would go a long way to explaining this, and players could work out the interaction with health regen themselves if you don't want a long tutorial

Thanks! Was thinking of doing something alonng those lines as well. Just wasn't sure enough yet.

(+1)

Yeah, I must agree with you here. It might be as simple as letting players know that "you lose health over time".  Brainfog Games , I actually did play the tutorial (one of the rare times hahaha) and i understood that i took damage when bopping on enemies, but I didn't quite get the "time" aspect of loosing hp, until a lot lot later. 

Again thanks for the feedback. It is duly noted :)

we'll make sure to clear this up to onboard people better!