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Brainfog Games

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A member registered 91 days ago · View creator page →

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Hiya thanks for commenting on it!
It's a bit hard to miss because the tutorial is only available the first time you start the game.
It might be a good idea for us to have some kind of "?" info button somewhere so people can read the tutorial again

Thank you! Ill leave a comment and a like!

Talented is super great, love that game as well :D

(1 edit)

Heya, You're the second one to mention this! We might do it in the future(no promises though). Currently we're focusing on making this the best experience we can on PC.

Kind of yea, why mention this exactly?

Again thanks for the feedback. It is duly noted :)

we'll make sure to clear this up to onboard people better!

Thanks! Was thinking of doing something alonng those lines as well. Just wasn't sure enough yet.

We're updating the descriptions soon! 

you increase your own stat(Damage/Health) with the boss currency.

New description will be something along these lines: "Absorb some of the King Slime's power to increase your Health"

Thanks for noting it, you're not the first to be confused!

<3

Heya thanks for hopping in on the discussion. Definitely curious to hear more thoughts from more people :)

I fear adding more more mechanics like spirits/player poison might cause more confusion. I do lke the idea of adding more info in the health regen tooltip though! We might add some extra info there :D

Thank you!!

Hell yea! Thanks, having a video with it helps a lot as well!

Thanks for the thorough feedback. It is truly appreciated :D

The introduction/explanation of the health system had been a thorn in our side for quite a while tbh haha. We have been thinking a lot about how to make it more clear and explain it organically without much of a tutorial. We eventually caved in and added a super small one at the start of the game explaining that enemies deal damage back when you attack them. You probably clicked it away(fair enough I do this myself all the time with tutorials)

It currently works as follows: 1. monsters deal damage back when you attack them.

2. You slowly lose health over time, this degen increases as you play longer. This gets pushed back by your health regen however which can ben quite confusing 

example: +2 health regen will slowly move to 0 as you play longer and eventually to a value less than 0 starting the degen.

The degen is also stronger every new level you go into.

Thing is we need this to add some kind of time pressure to the levels, especially as you just unlock them. We just haven't found a way yet to introduce/explain this properly.


Would love to hear your thoughts though. How do you think we might explain this well without adding a wall of text?

Anyway cheers, glad you enjoyed the game so much!

Heya, game does indeed start on phones which is pretty cool! It isn't made for phones however sorry!

Thanks, we spent a lot of time on polish indeed. Glad you enjoyed it!

Thank you!

Random drop chance from specific enemies!

Glad you enjoyed it :D

Thanks :D

Yes ofc! feel free to put it on there. Please put our Steam link on there as well!
https://store.steampowered.com/app/3364170/WhackAMonster_Demo/

And please share the link

Glad you're enjoying it :D

Thank youuu!

We're going to include cursor size settings soon!

Glad you enjoyed it! Last weapon should be in the third level :)

Thankss! glad you enjoyed it. We're hard at work to make the longer play sessions coming up as awesome as possible!

Thanks you're amazing :D

Oh I understand what you mean now. The fullscreen options in game are disabled on web so that was why I got confused. The game window size indeed stays the same. This has to do with the pixel ratio. the game will start looking weird on resolutions that are not of a certain ratio. The steam version does allow you to change resolutions however!

Hiya is this in the web version or in the Steam version? The web version should have this disabled!

Thank you, really appreciate it :D

Thanks a ton, really glad you enjoyed it!
We are aware of this haha. Full version will have proper fullscreen/borderless/windowed suppport. Including different resolutions!

Thanks, really appreciate it!!! <3

Thanks! We're aiming for April. But might extend to June to get more content and polish in!

We'll keep posting updates here, so keep an eye out. :)

Thankss!! Glad you enjoyed it!

Glad you enjoyed it!!

Thanks for the feedback, we're working on it already!

Thank you!

Thanks! we put a lot of effort into it :D

Glad you liked it!

Hiya! Thanks for commenting about this!
- You lose life when whacking monster(They all do differing amounts of damage).
- You also slowly lose life over time(speed of this increases over a run)
Could you tell us which of these 2(or both) confused you, and if this cleared up over time?

Thanks!