Is it just me, or is the only thing that is really effective for mind levels is skill points? Like, ingenuity gives 10,000 times less mind points, even after saving ingenuity up for much longer.
kbobble64
Recent community posts
Great game! Got the heart. To my shame, I did need to check the comments for the upper left area, I couldn't figure out how to do it otherwise. As far as I know, there isn't anything anywhere else where blocking one of multiple paired doors blocks both, so I didn't think along those lines. Maybe if there was, it might be easier to think of that? It would still be a hard puzzle
A bit of feedback:
-It would be nice if it was easier to see which buckets are close to upgrade, as is you often have to wait until the background lines up to make it visible
-The auto drop scaling is really bad, making it a practically worthless upgrade, as the auto drop is so much slower. Having it make more of a difference, maybe aiming for about a third or a half of regular clicking, would be nice.
-It would be neat earlier levels were still relevant after unlocking the next world. Maybe something where the average income with autodrop is calculated, and the money earned can be used for bonus balls or powerups in the current world.
Otherwise, great game!
Ended up with the strangest build: Practically never sold a card, and just loading up with knives, bonus cards, and as many third hands as I could get (ended up with three). Took bonus hand size for my boost each time I beat a deck, and by the end got a few hidden sights and reflections to cheese enemies.