
Won!
Do you think a way to individualise which techs are being auto bought could be added, like with generator and subject purchase automation?
As is, I have turned off Super human and Life tech automation, just because some of them seem fairly useless, eg Consciousness expansion seems to be the only life tech that is really worthwhile to buy
Can we get more info on what items do? or an index in-game. For example, I don't know what chords are in the item 'chord nullifier'. etc
Also, a list of bonuses would be nice. I have found efficient, no flags, and perfect, but I just don't know if there are others to aim for. eg is there one for time spent?
Fun game though!
Great game! Got the heart. To my shame, I did need to check the comments for the upper left area, I couldn't figure out how to do it otherwise. As far as I know, there isn't anything anywhere else where blocking one of multiple paired doors blocks both, so I didn't think along those lines. Maybe if there was, it might be easier to think of that? It would still be a hard puzzle
A bit of feedback:
-It would be nice if it was easier to see which buckets are close to upgrade, as is you often have to wait until the background lines up to make it visible
-The auto drop scaling is really bad, making it a practically worthless upgrade, as the auto drop is so much slower. Having it make more of a difference, maybe aiming for about a third or a half of regular clicking, would be nice.
-It would be neat earlier levels were still relevant after unlocking the next world. Maybe something where the average income with autodrop is calculated, and the money earned can be used for bonus balls or powerups in the current world.
Otherwise, great game!
Ended up with the strangest build: Practically never sold a card, and just loading up with knives, bonus cards, and as many third hands as I could get (ended up with three). Took bonus hand size for my boost each time I beat a deck, and by the end got a few hidden sights and reflections to cheese enemies.