Of course it does. Nice easter egg!
kbobble64
Recent community posts
Fun game! I never thought I would get so invested in a game about nonograms, but I just 100% the game, and found myself surprisingly invested in the story! It is really impressive how you were able to design nonograms with such a range of difficulties, but with the designs still looking so cool!
A suggestion: Not all the nonograms that are not visible in the overworld appear in the album, so if they could either appear there, or if you could interact with the object to see what the nonogram was, it would be cool.
Fun game! Having the weapon descriptions be a bit more verbose would be appreciated though (ie does per: great mean that perception scales damage by a lot, or that perception has more of an effect than it otherwise would (ie scales crit by more than normal), or that you train perception faster with this weapon?)
The differing origins making up for the relatively minor meta-progression is also nice.
Gur tnetblyrf nyfb nyjnlf snpr rnpu bgure, fb lbh nyjnlf xabj jurer gur bgure zrzore bs gur cnve jvyy or. Nyfb, gur zvzvp pna or vqragvsvrq nf vgf cbjre bs 11 fubjf ba fheebhaqvat fdhnerf. Svanyyl, lbh qvq nyfb zvff gur rtt juvpu nccrnef va bar bs gur fdhnerf fheebhaqvat gur qentba naq tvirf 3 tbyq.
Amazing game! I love how new areas are unlocked whenever the player gains an ability, and solving these puzzles felt really rewarding.
Spoilers for owl ability:
I noticed that the bottom of waterfalls were still impassable with the owl ability, which feels a bug since the player can pass through everything else
Also, can I suggest allowing the player to still interact with the environment when they have the owl ability (I know that it is not intended to continue after getting the owl, but it can be fun to replay puzzles)
Fun game! I would appreciate the option to make the areas that are still to be planted turn a different colour, because it can be difficult to find the final areas to plant. Or possibly as an upgrade unlocked once reaching a certain % planted, that points toward the nearest area that needs planting?
Fun game! Do the ores get better the deeper you go? I thought that at first, and then found a bunch of valuable ones near the start, though maybe that is just luck. If they don't they should, that would reward not blowing up.
Otherwise, I have a suggestion, could you either make menu and exit full screen be different buttons, or have a full screen button in a corner somewhere?
Finally, it would be less frustrating if rails could be retained when you blow up, even if you only keep half, or if they become more expensive, as they aren't very useful currently: due to the mines stopping the rails from being straight most of the time, they don't give that much of a speed increase, so it isn't really that useful.
Great game! Quick question, what is a targets 'prejudices', in the synchrony special ability of gardevoir? Does it mean the debuffs on it, or what?
Also, if a 'target worth most money' option could be added, mainly for meowth, that would be great
Also, does anyone know if there is any way to move towers around within the team (for ditto) without removing and re adding every tower?
fun game! did you know that in the blacksmith, you can get 2 of the same upgrade? I got 2 vampirisms. Also, getting 2 of the same aspect, where one is just better is annoying (like getting a 3 attack and 4 attack) is annoying, maybe ensuring they are all different? that way there are 4 aspects and 3 choices, so there is always only 1 missing.
Also, curse is pretty op against bosses: making it deal a bunch of damage instead, or not work on bosses might help
spoilers:
The fact that the wings line just leads to nothing is quite frustrating, given how long it takes.
I know the game is unfinished, and it will have something there at some point, but if the wings max upgrades or time to complete could be reduced until then, that would make it less frustrating


