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kbobble64

35
Posts
A member registered Feb 15, 2025

Recent community posts

Won!

Thank you! Since the game starts with the tutorial, I didn't realise there was a menu in the game. Much easier after rebinding keys

Won as a sword wizard. Got broadsword, and just picked whichever option had more enemies.

same here

Got all compatible achievements!

Fun game, but the controls are weird. Right click vs left click is hard on a trackpad, and I don't have a right control button. A way to reassign these would be nice

The fact that superhuman cost increases each time, means you realistically can only get so many, especially since superhumans are sort of a limited resource given that the humans price increases each time you prestige for them

Maybe buying items? or an xp boost to skills (eg some skills, like alchemy, destruction, enchanting are really hard to level up since the requirements are hard to get).

I agree, since meta humans (and therefore meta knowledge) are so hard to get, at least something to increase rate of gathering knowledge would be nice

A way to see possible drops from monsters would be nice. Also I haven't found anything that can be done with gold? maybe I haven't unlocked this yet, though

Nice game! Managed it on the 2nd try. The healer killing you twice with no warning was a bit annoying, thats why I needed two tries.

Do you think a way to individualise which techs are being auto bought could be added, like with generator and subject purchase automation? 

As is, I have turned off Super human and Life tech  automation, just because some of them seem fairly useless, eg Consciousness expansion seems to be the only life tech that is really worthwhile to buy


In the bottom right area, is there any way to tell which one is the mine? or do you just have to guess? It is quite frustrating to get something like this, where you have no choice but to guess

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Can we get more info on what items do? or an index in-game. For example, I don't know what chords are in the item 'chord nullifier'. etc
Also, a list of bonuses would be nice. I have found efficient, no flags, and perfect, but I just don't know if there are others to aim for. eg is there one for time spent?

Fun game though!

Is it just me, or is the only thing that is really effective for mind levels is skill points? Like, ingenuity gives 10,000 times less mind points, even after saving ingenuity up for much longer.

If the automation for life techs and skills could be individualised, like with generators and subjects, it would be really helpful. Is it deliberate it is like this? As is, I find myself turning off auto life techs, just because consciousness expansion seems the only worthwhile upgrade.

I'm sure I'm being stupid, but...I can't figure out how to rotate? I checked the tutorial, but literally no buttons other than the arrow keys seem to affect the blocks. B and A do nothing

Never mind, good point

Great game! Got the heart. To my shame, I did need to check the comments for the upper left area, I couldn't figure out how to do it otherwise. As far as I know, there isn't anything anywhere else where blocking one of multiple paired doors blocks both, so I didn't think along those lines. Maybe if there was, it might be easier to think of that? It would still be a hard puzzle

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There is a place to slam down somewhere on the map that contains them

+

The prestige points seem to be broken

Does anyone know how to get sacred damage? I've been trying for a while and haven't managed yet

Can you make space to dash an option please?

Just a small thing, but marking a 15 (for fire lord) seems impossible? Also marking low squares makes a part of the options off screen, maybe make the options go up when trying to mark those?

you need to leave 1 piece

A bit of feedback:
-It would be nice if it was easier to see which buckets are close to upgrade, as is you often have to wait until the background lines up to make it visible

-The auto drop scaling is really bad, making it a practically worthless upgrade, as the auto drop is so much slower. Having it make more of a difference, maybe aiming for about a third or a half of regular clicking, would be nice.

-It would be neat earlier levels were still relevant after unlocking the next world. Maybe something where the average income with autodrop is calculated, and the money earned can be used for bonus balls or powerups in the current world.

Otherwise, great game!

Upgrades the value of a random bucket

Poison seems to carry over area boundaries, so you get full health but also get a bunch of poison

Same here, the fight ended and I couldn't get a skill

With notebook, some shurikens, burning wine (just for a free way to draw cards), I managed to get practically unlimited energy, because notebook can reach negative energy value if you do enough damage.

Ended up with the strangest build: Practically never sold a card, and just loading up with knives, bonus cards, and as many third hands as I could get (ended up with three). Took bonus hand size for my boost each time I beat a deck, and by the end got a few hidden sights and reflections to cheese enemies.

The spare meeple causes pain to my soul... But great game!

Got triple shot, shotgun, twin bullets, and well rounded. Had one heart at the end, won't spoil it, but I thought I was hit by a shuriken and was going to die!

For the 'Clear Board' stamp, do you need to get the egg, gnome, and all the xp chests before using a single heal scroll? And for 'Rat Pacifist', do you have to spare both the king and the rats?