Memish build: Glass bullets, 1 bounce, shoot 2 bullets at once, shoot both front and back, spinny thing (shoot while reload). Just walk into a room and start spamming, everything dies.
iampdk
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Hey! Not the original poster here, but thought id give my opinion :p For the damage over time, you could add evil spirits/poison that you cant defeat and explain that they deal constant damage (that would explain the hp degen). Perhaps a tiny 2-3 step tutorial at the start, with a small scroll with 1-2 lines of text (eg: 1. click on monsters to attack. Careful, they attack you back! (with 1 monster on the grid that they kill in one shot) 2. Poison deals constant damage. (Grid with no enemies, perhaps a heart animation draining?) 3. Collect money for upgrades! (and a few coins on the ground you pick up with mouse)). That would be 30s-1min and explains the mechanics (as far as i´ve seen, ive only played like twice). Also, on the health regen/enemy kill for hp upgrades, you could add some extra text (since people actually do read those) that says maybe Poison still affects you. The longer you play, the more damage it deals. or Enemies will still damage you when you hit them.
Hope this helped!
sometimes the archers will start bobbing back and forth without shooting, they kind of walk a few steps in each direction really quick, takes them several seconds before they get back to shooting (sometimes while surrounded by enemies, gets them killed pretty quick).
Perhaps its because they cant decide which enemy to attack? If its that, you could try adding a function where if theres an enemy in range and theyre not moving to defend tower, they dont stop shooting (or not, im not a game dev so theres probably a better solution)
I dont get it... there isnt enough hp to complete it 100%? i only used the heart scrolls or level ups at 0 hp, literally no waste.
just 303 score :(
Is there a max to exp you can have at once? i might have held 2-3 upgrades worth at a few times (no point in upgrading at full hp, so i just let them sit)