I'm a really big fan of what you've done here. There aren't too many ttrpgs centered around small unit tactics but this executes on that premise so elegantly. The lethal 1s mechanic is a perfect way to convey the random brutality of its subject matter and giving the player the ability to buy out of it with successes (that they really need elsewhere) is a mechanically interesting way to push the players into throwing bodies at the problem like a bonafide World War 1 General while keeping them on the hook for their actions.
The cards are a great way to add randomization and replayability while keeping the cognitive load to run the thing pretty low and manageable.
As a document the game is really well explained, which is highly appreciated given how many departures it takes from a baseline havoc engine game. I don't often see examples of play written into game jam games but they're a great way convey how the whole thing works in motion.
Overall a lot of very cool ideas, this seems like it'd make for a very unique mini-campaign, or would a great set of mechanics to tinker into an XCOM hack or something like that.





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