I actually wanted to avoid the supernatural elements and go with more grounded version. The vision I have for a more expanded version of the game is sort of an inverted war game. No GM running the game but soldiers receiving either truly random orders from above or potentially from two other players not at the table and forced to watch their brothers in arms fall around them while they have more in common with the enemy than those giving them their orders.
Wet Ink Games already has a pretty solid lock on the supernatural WW1 genre with their Never Going Home series so I figured I’d just pivot out of that entirely!