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What game engines are you all using?

A topic by ScotterMonkey created Oct 02, 2025 Views: 7,197 Replies: 73
Viewing posts 41 to 50 of 50 · Previous page · First page

I'm not using any game engine, just Replit.com - an AI agent does all of the web coding for me.

I use scratch, very easy but if you know what your doing it can  really good.

i like gamemaker 2

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As a VN developer, I use Ren'Py!

Not an easy question! There are tons of engines out there, but if you're starting out, I’d definitely recommend checking out these two because they’re very beginner-friendly and great for actually finishing projects:

RPG Maker

  • Paid (usually one-time, often on sale)
  • Learning curve: Easy / Medium
  • Capabilities: Perfect for 2D RPGs, but flexible enough for story-driven or adventure games

RPG Maker is kind of the “classic” beginner engine. It comes with built-in assets, a visual editor, and systems for maps, battles, dialogue, etc, so you can start making a game without coding.

You can go deeper with scripting (JavaScript in newer versions), but you don’t have to. It’s great if you want to focus on design and storytelling first.

Twine

  • Cost: Free & open source
  • Learning curve: Very easy
  • Capabilities: Interactive fiction, branching narratives

Twine is amazing if you're just starting or want to prototype ideas quickly. You basically build your game like a flowchart of story nodes, and it exports directly to HTML so you can share it instantly. You don’t need to code at all to begin, but you can add logic, variables, and even JavaScript later if you want more complexity.

So in conclusion, If you want something more “game-like” with visuals and systems, go with RPG Maker. If you want to experiment, tell stories, or start today with zero friction, go with Twine.

Curious: what kind of game are you thinking about making? 

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It's not strictly a game engine but rather a framework that I use: MonoGame

I'm using UE5 myself :)

I’m using GB studio for my current project! It’s an engine that lets you make games for the Gameboy (DMG/Colour) specifically, it uses visual scripting so it’s very easy to get into (but the limitations can make it hard to code exactly what you want, but it can be a fun challenge)

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Unreal Engine, and its major reason is that I basically have a reading/writing disability that makes trying to code the normal way extremely difficult and mentally painful for me. So, thanks to Unreal's very robust blueprint system, I have been able to create the games without this issue.

And yes, I know engines like Godot and Unity have their own form of visual scripting through plugins, but I don’t have any interest in touching Unity do to a few reasons, and for Godot, the plugin is still being worked on and isn’t as robust as Unreal’s blueprints at the moment.

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C programming language + SDL2 library

Viewing posts 41 to 50 of 50 · Previous page · First page