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I'm not a game developer so I'm ignorant about a lot of the technicals. I'm just having fun experimenting with vibe coding and trying to build a platform others can put games on

For what i'm trying to do, (very constrained with capabilities) the ai recommended these parameters. 

I'm interested in what you devs think about this . All information is valuable to me being such a beginner. Appreciate it a lot. 

I understand that most SNES games are under 10MB? Including some pretty meaty ones like Final fantasy.

whether anything becomes of this, very debatable lol I'm just very eager to listen to what real devs think about these parameters

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You are not going to become rich by putting vibe-coded slop on this website. We already have quite enough of that.

For further advice, I'm sure ChatGPT will be happy to help you out in your gamemaking quest.

Also, you are not a "beginner" until you actually, y'know, begin doing the thing. Having AI doing the thing for you is not the same as doing the thing. (If you want to actually do the thing, I'd be happy to recommend you some books on how to start making games with free tools.)

With all do respect. I didnt make the thread to get lectured, just to learn

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And I didn't write an actual, high-effort response to you just to learn that your original post is LLM nonsense. At least be upfront about that from the get go instead of wasting my time.

Off-topic: vibe coding brings to my mind a programmer or web designer in the zone while typing away at code. That’s a near opposite of what an LLM-style prompter does. There’s no “vibe” in machine output.

Shifting to the topic: It’s sad that the parameters were regurgitated from somewhere (a gaming subreddit, StackOverflow, a blog, or private notes) and not your from your preferences based on experience. I would like to know who made the originak list(s). Because me and that person or group have shared interests.

Anyhow! You could use those parameters if you’re interested in the challenge of them. It wouldn’t make sense for anyone to pay a new site full of beginner projects, especially with the oligarchical tech corporations squeezing indie creators.

But learning new things is good.

None of us know what will be useful years from now. Whatever you know can be applied. It’s like how knowing how to do math in your head means simply doing math mentally, not bothering to look around for a calculator and note space every time.

To get started in actually learning to code, I recommend choosing a language that’s associated with small project files, like HTML/CSS or Visual Basic.

Then choice one of the developer training sites (for the beginner’s lessons) and a beginner-level guidebook for that language. Follow the instructions.

Pixel art is tiny in size and enduringly popular for arcade-style games. You can find art, artists, or drawing programs for game art. Otherwise, you’ll need to compress large image files, removing unneeded colors and other data.

Images and audio take up the bulk of project sizes. For music—

https://en.wikipedia.org/wiki/Chiptune

Just… yeah, do the work.

If you want to pay devs to make games, that would be good, too.

I don't want to make games, i want to make a new business model for indie devs to make money off their games while i scrap a small fee for the platform and marketing. 

but i'm using a particular technology that doesnt offer too much wiggle room with technical capabilities. I'll probably be able to bring it up to 100mb in the future. 

any insights at all is helpful. Would love to dm 

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i want to make a new business model

That's not new. It's about as old as there is internet and games that can run in a browser. Armor Games was started in 2004 for example. In the physical world, it is a lot older. 

That you try to enlist "indie" devs is a technicality. There is loads of such sites. A lot of them with some blockchain gimmick, since you cannot really collect pennies. Oh, wait, there is all the in-app purchase games, mostly on mobile. 

Anyway, there is nothing new about that business model.

You're assessment isnt unreasonable

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I’ve been around too long to put any trust a gaming site that isn’t gamer-owned and -moderated. The same goes for other crafts sites. That was one of the factors that weighed into my joining itch.io. Leafo makes games that are on this site.

what if royalties were paid out weekly in an open source smart contract

The terms of a contract don’t really matter if there’s not trust between the two parties.

But I’m curious. What’s “an open source smart” contract? That’s looks like a phrase a machine spit out.

Its a transparent codebase thats onchain, same technology that makes bitcoin virtually unhackable except programmed for payments to help remove trust variable between parties 

A definite no from me then.

No one who’s paid any attention the past few years trusts bitcoin.

Fair enough