its precisely for an online arcade with ticket/prize booth economy. Games can be standalone adventures or short fun for ticket generation
ICPJayNolan
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I don't want to make games, i want to make a new business model for indie devs to make money off their games while i scrap a small fee for the platform and marketing.
but i'm using a particular technology that doesnt offer too much wiggle room with technical capabilities. I'll probably be able to bring it up to 100mb in the future.
any insights at all is helpful. Would love to dm
I'm not a game developer so I'm ignorant about a lot of the technicals. I'm just having fun experimenting with vibe coding and trying to build a platform others can put games on
For what i'm trying to do, (very constrained with capabilities) the ai recommended these parameters.
I'm interested in what you devs think about this . All information is valuable to me being such a beginner. Appreciate it a lot.
I understand that most SNES games are under 10MB? Including some pretty meaty ones like Final fantasy.
whether anything becomes of this, very debatable lol I'm just very eager to listen to what real devs think about these parameters
Can you make a good game within these parameters?
File Format
• ZIP file, max 10MB total
• Individual files max 2MB each
• Must have an index.html at the root of the zip
Languages / Tech
• Any web technology that runs in a browser — HTML, CSS, JavaScript, Canvas, WebGL
• No server-side code — purely static files (no Node.js, PHP, Python backends)
• No external CDN dependencies at runtime (assets must be bundled in the zip)
• No localStorage conflicts — avoid keys that might clash with arcade keys
Would you bother trying if you could make money off of it?