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ICPJayNolan

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A member registered 6 days ago

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(1 edit)

its precisely for an online arcade with ticket/prize booth economy. Games can be standalone adventures or short fun for ticket generation

Fair enough

the cost is more a spam filter, it's negligible, less than lunch at a fast food restaurant

Its a transparent codebase thats onchain, same technology that makes bitcoin virtually unhackable except programmed for payments to help remove trust variable between parties 

Will DM in the future (2-4 weeks)

what if royalties were paid out weekly in an open source smart contract

would you as a developer hate these constraints and what level of adjustment would make it worthwhile while keeping it as conservative as possible?

Its definitely a challenge, the main perk for devs would be an absurdly cheap listing fee and a situation where there isnt much to lose, majority of revenue goes to them, and they're the first inside a new ecosystem which might get new eyes on their games if curious people go to check it out. 

You're assessment isnt unreasonable

I don't want to make games, i want to make a new business model for indie devs to make money off their games while i scrap a small fee for the platform and marketing. 

but i'm using a particular technology that doesnt offer too much wiggle room with technical capabilities. I'll probably be able to bring it up to 100mb in the future. 

any insights at all is helpful. Would love to dm 

you pay the platform to list your game and get a royalty cut of revenue in perpetuity (unless website takes it down for being offensive or something) 

Really any kind of game that a user would be willing to pay pennies for a play (arcade style)

with some being designed to dispense tickets for high scores they can redeem for digital assets. 

With all do respect. I didnt make the thread to get lectured, just to learn

I'm not a game developer so I'm ignorant about a lot of the technicals. I'm just having fun experimenting with vibe coding and trying to build a platform others can put games on

For what i'm trying to do, (very constrained with capabilities) the ai recommended these parameters. 

I'm interested in what you devs think about this . All information is valuable to me being such a beginner. Appreciate it a lot. 

I understand that most SNES games are under 10MB? Including some pretty meaty ones like Final fantasy.

whether anything becomes of this, very debatable lol I'm just very eager to listen to what real devs think about these parameters

Can you make a good game within these parameters? 

File Format

• ZIP file, max 10MB total

• Individual files max 2MB each

• Must have an index.html at the root of the zip

Languages / Tech

• Any web technology that runs in a browser — HTML, CSS, JavaScript, Canvas, WebGL

• No server-side code — purely static files (no Node.js, PHP, Python backends)

• No external CDN dependencies at runtime (assets must be bundled in the zip)

• No localStorage conflicts — avoid keys that might clash with arcade keys

Would you bother trying if you could make money off of it?