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you pay the platform to list your game and get a royalty cut of revenue in perpetuity (unless website takes it down for being offensive or something) 

(1 edit) (+2)

The problem is that this model isn't profitable right now. Video games are a very saturated market, and the limitations you initially set don't seem realistic to me, in the sense that adhering to them would reach a wider audience or generate more profit than a game without those limitations.

EDIT:

I just read your other messages, and it seems you're talking about creating a site where you sell hosting with those characteristics.

The problem is, what do you offer in return?

Unless you have users (And somehow, you pay money to the developers for the people who play.), it's very difficult to offer something that will attract developers to create content with those limitations.

Its definitely a challenge, the main perk for devs would be an absurdly cheap listing fee and a situation where there isnt much to lose, majority of revenue goes to them, and they're the first inside a new ecosystem which might get new eyes on their games if curious people go to check it out. 

Unless you're as big as Steam, nobody is going to pay to get on your platform.  If you're smaller than itch, you may actually have to pay an advance on royalties in order to interest developers.

the cost is more a spam filter, it's negligible, less than lunch at a fast food restaurant