Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I don't want to make games, i want to make a new business model for indie devs to make money off their games while i scrap a small fee for the platform and marketing. 

but i'm using a particular technology that doesnt offer too much wiggle room with technical capabilities. I'll probably be able to bring it up to 100mb in the future. 

any insights at all is helpful. Would love to dm 

(+1)
i want to make a new business model

That's not new. It's about as old as there is internet and games that can run in a browser. Armor Games was started in 2004 for example. In the physical world, it is a lot older. 

That you try to enlist "indie" devs is a technicality. There is loads of such sites. A lot of them with some blockchain gimmick, since you cannot really collect pennies. Oh, wait, there is all the in-app purchase games, mostly on mobile. 

Anyway, there is nothing new about that business model.

You're assessment isnt unreasonable

(+1)

I’ve been around too long to put any trust a gaming site that isn’t gamer-owned and -moderated. The same goes for other crafts sites. That was one of the factors that weighed into my joining itch.io. Leafo makes games that are on this site.

what if royalties were paid out weekly in an open source smart contract

The terms of a contract don’t really matter if there’s not trust between the two parties.

But I’m curious. What’s “an open source smart” contract? That’s looks like a phrase a machine spit out.

Its a transparent codebase thats onchain, same technology that makes bitcoin virtually unhackable except programmed for payments to help remove trust variable between parties 

A definite no from me then.

No one who’s paid any attention the past few years trusts bitcoin.

Fair enough