I loved the music and pixel art.
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Grow an Army's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Effort | #22 | 3.923 | 3.923 |
| Creativity | #22 | 3.808 | 3.808 |
| Innovation | #25 | 3.346 | 3.346 |
| Fun Factor | #35 | 3.346 | 3.346 |
| Idea Execution | #38 | 3.577 | 3.577 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cute game! I love the pixel art, although I feel like the game loop is a bit repetitive. Still, the concept is solid, and I could see this resource management game turning quite addictive. Hope you keep developing it after the jam!
One of the best games so far, very easily replayable (potentially speedrunnable)
My message: MinMaxing
The game felt quite fun to play and wasn't too easy for a game jam.
Visuals and sound are really nice for the limited time as well. The idea is very unique from what I saw.
Overall pretty good and full game!
Lacks a bit of depth and difficulty, i just maxed out all of the houses and workers like in the middle of the game, but still really good management game. Great art and music as well!
Harder difficulty is a must for this one. Earlier and more frequent attacks. The max number of workers tied to the number of houses. Make player make strategic choices, not spam bread on the first two days.
Simple management system and cool art style (I can see the influence of the old Pokémon games in the soundtrack)! Good job getting it finished for the jam :)
It's a good game and the topic is well covered. A tutorial would have been nice at the beginning, but I understand I didn't have enough time, so it's not that important.
Hi ! I like this game ! it's very funny and I like management games. My first try is not the best, I didn't defeat the boss. Nice soundtrack. Good game ;)
Looks interesting, and I like that the theme is explored indirectly through plants rather than in an obvious way. However, the core gameplay loop isn't very transparent: it's hard to tell what you need to do to win. I'd rework the main mechanics, put more emphasis on resource management, and make it clearer to the player how their decisions affect the outcome. There's potential here


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