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Gold Roingus Studios

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A member registered Feb 25, 2026 · View creator page →

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tysm i needed that fix

the typo  of the game being done by a 'simple person' really made me laugh haha, but thank you sm ^^ I wish I had time to play through every game that commented on my page, really wasn't expecting to get any traction at all, very pleased!

despite my phobia of hearing heartbeats, this game was great - especially love the art! ^^

Would have been nice to see some more variety in how levels were presented, but otherwise super solid entry gj

Super nice feeling movement! ^^

Level design felt balanced and satisfying to run through, and the music was a highlight! The only critique I'd have would be the game world felt a little barren given the lack of scenery, and the humour from the announcer wasn't my cuppa tea lol, but all in all one of my faves to play through of the jam :)

Nice to see narrative games in a game jam ^^

As prev comment says, the story feels a little on the generic side given the glimpses of memories you are told, and the one critique I'd bring is that it isn't immediately obvious what some of the items are when you pick them up, but otherwise good effort - the music is the highlight for me :)

I feel that, with balance I pretty much went 'eff it we'll do it live'

The art and stylized UI was nice, and a cute lil narrative to tie it together ^^

I think the main gameplay loop was a lil on the basic side, but the game was just the right length to hold attention for the runtime, good job!

Sweet artwork and fun style overall ^^ the minigames themselves were a little straightforward, but overall a nice entry, gj

Simple gameplay but hooked me - was fun to play on stream! The artwork was charming if a little rough around the edges, and the audio was spot on, solid entry ^^

Immaculate oppressive industrial vibes, certainly the highlight of the game! The puzzles felt a lil straight forward (despite me failing to stack boxes properly when streaming the game lol)

Atmosphere certainly carries this one gj ^^

Really neat clicker game - playing this on stream was fun, and managing and preventing satellite collisions is a great mechanic!

Nothing super new in terms of concept (very Bomberman) but decent execution ^^ was fun to try this on stream!

For criticism, I think the main tweak to make would be to swap some assets - having Minecraft textures is a bit much!

Solid tower defence-ish type game - really fun trying this on stream and the art is for sure a highlight! ^^ No notes!

A cute puzzle game (that I certainly didn't have the brain power for while playing on stream lol)

Nothing super new in terms of concept, but well-made puzzles and charming art ^^

A bit of a fever dream of a game - unique entry in terms of concept, but a lil more player feedback when buttons are pressed would go a long way!

One of my fave platformers in the jam! A couple of times the chain mechanic felt a bit unreliable, but overall solid :)

I think the first thing I'd change is the title font, but the ticking background was slick, good job

Takes a lot from Papers Please but a strong entry ^^ nice interpretation of the count down theme and always impressive to see narrative games in jams.

Was fun to play on stream! Barebones and minimal, but fun gameplay loop ^^ I think some more juice on the visuals would go a long way

One of the highlights of the jam for me, art and writing is super fun, and the gameplay is simple yet hooked me - playing on stream was a blast! ^^

Playing solo wasn't ideal - deffo haven't had a fair shot at playing all of this game, but the atmosphere is nice!

I didn't manage to get far in the game so can't comment too much on the survival element, and the bejewelled-style minigame isn't super engaging, but overall a nice experience - might have to give this one a go when I've some company!

A unique entry, nothing like this in the jam that I've seen so far ^^

I think the UI could use some sprucing up, but other than that a really solid experience - simple idea done well!

Very cute art (and getting stun-locked by eating pizza is too real an experience lol)

Found myself failing the minigames more than I expected but got an okay ending, nice game ^^

thanks for playing!

THAT BUTTON has been the bane of my life since I clicked submit on the jam haha - UI really was the dumped task over the 4 days, but I'm planning to do a month-long post-jam revamp and that is the very first thing on the list!

Thanks for playing and the review, glad you enjoyed it ^^ pretty much every issue here has been put on my radar, useful critique!

Honestly a lot of the vibe comes from the colour palette and music I would say! Having a slowly shifting bg helps, but really I just winged it!

Thanks for playing :)

Having the janky UI be a puzzle is a unique selling point haha!

Thanks for playing Daniel #2 ^^

Yah the UI is the big thing I knew would be rough when I hit submit, glad that's been the main thread cos I'm planning on changing it anyway haha

Gamble away, just get the low rolls out of your system in the game first, big brain

Thanks for playing ^^ Balatro has taken hundreds of hours from my life, I'm taking some vibes from it in return lol

Thanks for playing ^^ just need to find a colour palette that features octarine to really give the magical touch

Thanks for playing and the detailed feedback!
The ones being punishing I suppose is by design for a barebones dice game - this mightttt be tweaked when I work on the game more. And with the blindly choosing from three shop mechanic, I wanted to go less for the 'pick from three' and more the 'take it or leave it' style of roguelike upgrade. I did consider the tarot reading thing though! Something like getting a discount for the first card, rarity buff for the second etc., but time limits squashed that idea before it took off - something for me to consider though for sure :)

thanks muchly for playing!

Shaders are a bit of a gap in my knowledge - I really threw the transition shaders together by looking at youtube tutorials and basing it off a gameboy shader I used in my other game 'Super Squeakeasy'!

Fun home-made sfx and funky graphics!

The main gameplay loop is very simple but fun enough, gj!

Really neat concept!

I think the main goal isn't suuuuper obvious at first, but really enjoyable deck-builder :) the art is cute but UI could do with some touch ups, on the whole really solid! ^^ (I know I need to work on the UI in my game at the moment lol)

Very fun!

As a fellow Balatro-style game dev I really loved the angle on the genre, simple strategy but very fun to go through the loop :) I think having some different icons for the modifiers would be a nice touch to add, but otherwise solid game good job!

Thank you! :) the tarot art was especially fun to make

Thanks for playing, so glad it's hooking people to do multiple runs! :)

tysm ^^

I'm deffo gonna add some flair for when people get high roll tallies haha!

Thanks for playing ^^

Oo I've yet to come across an instance of this as a bug, strange! Post-jam when I'm testing I'll keep an eye on this, thanks for flagging :)

Really sweet game design, love me a deck-builder!

The one thing that caused friction was having to wait for the timer to tick down at the end of a dead run - I know time controls are an upgrade, but I think having those as a quality of life feature might be a better shout :) overall solid game, gj!

Nice concept! I did find myself constantly holding down shift, so maybe the default character speed could be bumped up, but overall fun lil level :)