tysm i needed that fix
Gold Roingus Studios
Creator of
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Super nice feeling movement! ^^
Level design felt balanced and satisfying to run through, and the music was a highlight! The only critique I'd have would be the game world felt a little barren given the lack of scenery, and the humour from the announcer wasn't my cuppa tea lol, but all in all one of my faves to play through of the jam :)
Nice to see narrative games in a game jam ^^
As prev comment says, the story feels a little on the generic side given the glimpses of memories you are told, and the one critique I'd bring is that it isn't immediately obvious what some of the items are when you pick them up, but otherwise good effort - the music is the highlight for me :)
Playing solo wasn't ideal - deffo haven't had a fair shot at playing all of this game, but the atmosphere is nice!
I didn't manage to get far in the game so can't comment too much on the survival element, and the bejewelled-style minigame isn't super engaging, but overall a nice experience - might have to give this one a go when I've some company!
Thanks for playing and the detailed feedback!
The ones being punishing I suppose is by design for a barebones dice game - this mightttt be tweaked when I work on the game more. And with the blindly choosing from three shop mechanic, I wanted to go less for the 'pick from three' and more the 'take it or leave it' style of roguelike upgrade. I did consider the tarot reading thing though! Something like getting a discount for the first card, rarity buff for the second etc., but time limits squashed that idea before it took off - something for me to consider though for sure :)



