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Thanks for playing and the detailed feedback!
The ones being punishing I suppose is by design for a barebones dice game - this mightttt be tweaked when I work on the game more. And with the blindly choosing from three shop mechanic, I wanted to go less for the 'pick from three' and more the 'take it or leave it' style of roguelike upgrade. I did consider the tarot reading thing though! Something like getting a discount for the first card, rarity buff for the second etc., but time limits squashed that idea before it took off - something for me to consider though for sure :)