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Toxic Lord

16
Posts
3
Following
A member registered 11 days ago

Creator of

Recent community posts

Well done! Hope to see more where that came from.

Presentation is nice. Sound is good and so is art.

Personally, I dislike to constantly move my attention between combat and clone creation. If it was your intention, then you did a fine job. If I were in your place, I would cut matter drops 1/4 and use the tank to store 4 clones. This would also solve wasting picked matter when the tank is full.

I liked discovering what different genes do. It is a shame that there are only 3 of them right now. Perhaps some rare ones like regen, attack speed or range would make it more interesting. And maybe an option to inject yourself for a temporary boost.

(╮°-°)╮┳━━┳ ( ╯°□°)╯ ┻━━┻

Thank you. I will keep it in mind.

Setting button is such a bait.

Also, pressing button each time you want to move is driving me insane.

But it looks nice and puzzles are good. So overall it is a good game.

I like all the balls!

Fun and stressful! Also, the win screen is bugged.


Nice!

Hurt sound is absolute peak!

There are ten waves on each difficulty. Do try to beat normal. Avoid easy. It has a few "quirks."

Fun but crashed on me twice (Linux).

Healing from killing enemies and projectiles makes it a little too easy. Also, projectile speed does not scale with size?

Very cool!

There seems to be a bug with card removal. They stack upon each other. Other than that, very good.

Slow movement. Rocks with no collision. No (not working) plantable area detection (tree grew in boiling water). No level select and no saves.

All of these things are holding this game back. I cannot say much about level design and puzzles, because level 3 is where I stopped.

Absolutely infuriating. Love it. Please add checkpoints.

Harder difficulty is a must for this one. Earlier and more frequent attacks. The max number of workers tied to the number of houses. Make player make strategic choices, not spam bread on the first two days. 

Solid starting point. Nice art and chill music.

I personally do not like randomness in getting seeds. It would be better if the price for each was set (it can scale, depending on various factors), or at least an ability to keep seeds so as not to plant them immediately. Cause being, that right now there is little point in removing plants. 

If you plan on working on this game after the jam, I would suggest adding more interactions between plants and between plants and enviroment. Something that would not be immediately apparent, require experimentation and interesting to discover. Loop Hero is a great example.

Also, cactus is bad. That makes me sad. Change it and make it viable. =)

End game conditions like timer  or game over when all flowers wither would be nice. And score.