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Snowlex Black

51
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A member registered Aug 05, 2020 · View creator page →

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Thank you! I'm glad you enjoyed the little character selection :D

Lol, fair. As for the multiplayer bit, I meant it more as an NPC. Like, if you don't slam after x amount of time, the npc smacks and they get to keep the cards or something like that. Mostly so that there's a difference between slamming, continuing to throw cards, and slamming when you shouldn't!

What a fun little game! I'm glad it's not too punishing when you're learning the layout of the upper floor. Other than that, this would be such a fun game to have several levels on! I'm assuming the growing theme is meant to be a 'growing in the company' thing?

Not the dev, but you can actually get rid of things in the trash bins! Though they look a bit more like baskets

Unfortunately couldn't play it fully. The game is extremely laggy even when it's the only thing running, and then when I pressed escape and then went back to the game, it seems like the pointer broke and it kept leaving the game screen. Aside from all that, I loved the atmosphere, but not too much of a fan of everything being a password. Maybe that's just me. Also, I don't really see what it has to do with the 'growing' theme...

Simple game, but evidently I'm not so lucky since I never got more than 1/3 lol Aditionally, your artwork is gorgeous!

I actually love the setting and how you've introduced it to us. Admittedly, it's not my cup of tea, and I don't really get how it's supposed to work, but that feels like it might be user error tbh, I could see the appeal for others. Also, the 'Multisoft' and 'Pear' reference? lol

I love your pixel art and animations! Hope you get to work more on this one after the jam is over though, since the current build is a bit lacking beyond the basic game loop.

Silly little concept, but honestly, these kinds of sims are all the rage so I could see it being much more fun with some more work put into it!

I love your art for this, but it seems like the game can't actually be played past the little home turf? I can't place any path mushrooms, which seems to be a requirement to actually achieve anything... Other than that, the concept seems fun, hope you keep working on it!

Awww the art is adorable! I love the SFX , and the sprite with an open mouth is hilarious. The game might be simple, but it's charming and well-built. Good job!

Oooohhhh, yeah, that'd do it! Keep up the good work :D

Just finished the game and I loved it!!! The whole meat monster was unsettling, and that was before the actual human parts. The aesthetics had me on edge the whole time. 

Love the concept, the artwork is adorable! I do wish that you didn't have to go back to the bottom to give water to our tree friend, but other than that, the game is fun! I also enjoyed the tp mechanic

Just finished the game. I love the art style and the simplicity of the game loop, but I think it gets a bit boring after a while, especially with the mushroom area being so far away. I also like how you managed to explain the game without a hint of text! Props to you for that

The fast pace of the game is fun, but the timer at the start doesn't really fit in since it slows you down for such a long time. I like the chaotic nature of your concept, however, the controls are a bit difficult to... well, control. I keep moving and jumping past where I want to, which isn't great for something that insta-kills you if you fail.  Regardless, I like it! I especially love your art style for this! Not sure yet how it relates to the Jam's theme though?

Love the art, especially at the start, but it's a bit difficult to understand what I'm meant to do? I'd recommend a tutorial or some sort of highlight to know where to click at first.

A simple platformer but fun to complete, the death sound effect is hilarious lol

Just finished the game, I love this concept and can't wait to see what you do with it in the future! The puzzle aspect of it is specially satisfying once you solve each one. Just one thing that is mostly a pet peeve: The lack of capitalization on the starting letter makes it feel a bit ehhh, but other than that, great job on your game!

I love these kind of game concepts, hope you choose to continue developing it because it's lovely. I also like how you chose to interpret the theme as a more metaphorical thing.  Additionally, I love your art!

The game's artwork is definitely the best part of it, very cute. At present, the flowers don't seem to be blooming enough to replentish our flower bouquet materials, but I love the concept. Hope you continue working on it, because the seed is there, just gotta do some work to get the game to have a satisfying loop!

The concept is fun in itself, but the game assets could benefit from some other sort of hitbox, as hitting a box that is too close to a duck's (assumedly square) hitbox will still kill the ducks despite the shot not hitting the duck itself. Also, at times, a box will fall right under a duck, which means you'll always hit both. Aside from that, I don't really understand how the Jam's 'growing' theme is implemented...

This bullet hell game could use some work still. Despite the graphics being simple, it's causing horrible stutter on my pc, so optimization of some sort is needed, but the idea itself seems like it could be fun! Not sure how it fits into the Game Jam's theme though...

The artstyle is rather cute, though the game loop can be a bit boring after a bit due to a lack of visual or auditive feedback (i.e. an animation or sound effect to make the player feel rewarded. Still, the concept itself is fun!

Im assuming this game is based on manotazo (which I think is called Slap it! in English?) Regardless, I think while the game could be a great idea, the programming isn't making the game possible, as slamming your paw when the number of the card matches the number on the left  only resets the counter but NOT the cards. It also doesn't give the cards to the 'other player', as manotazo's rules state, which I assume is what's meant to happen? Anyways, cute art!

Once you get the hang of the mechanic it becomes quite a fun game!I don't quite  get how the theme is implemented, but other than that, fun experience!

Fun game! The game loop is rather addictive, though I found getting started a bit tedious as there were so many controls I didn't quite get at first. I wish there was an option to remove a block while still in build mode since often times I missclicked, but other than that, props to you! I don't think I've played a game like this before :D

Interesting game! The pixel art assets are very cute, but the game in its current state is, unfortunately, a bit repetitive after a while, though I'm sure that's mostly due to how little time we had to work on it. Keep it up!

The concept is there and it could be rather interesting with a bit more work. I do kinda wish the controls were a tad more responsive, but it was still a cool game regardless, keep up the good work!

I like this concept! I especially love how responsive the movement is. The art itself could do some work, but I could see a more polished version of this being very addictive. 

Holy crap, chills, what a poignant critique of the state of the world, coupled with a message of hope.  I love how  you used the aesthetic to cause a sense of unease that is very much needed for this kind of telling. 

The game is rather simple at its present stage and could use some work, but I could see this concept evolving rather nicely with some further work put on it Keep it up!

I like the game, the several different minigames are fun, but I fail to see how it fits the 'growing' theme...

The pixel art is cute! Though I kinda wish the controls weren't so sensitive, I could see this game becoming very entertaining with some fine-tuning. 

Fun game! I kinda dislike how the character slides after stopping as though there's ice-mechanics, but managing to kill the titan was thrilling!

Fun! But I think the horizontal columns don't have a hitbox because I keep falling through them, not sure if that's intentional lol. Although the style is rather silly, it works great with this game! The main game mechanic definitely has you thinking hard about what shape to grow your vines into.

Fun, but it could definitely use a bit of balancing, maybe some sort of mechanic where difficulty increases the longer you survive? It would definitely give the vines at the start a bit more time not to insta-kill you as soon as you spawn lol Still, love the pixel art!

This one was fun, and though I wish the hitbox were easier to percieve as the bigger size often clips into things, the option to slow down with S definitely helps. I love the style you chose for this one too!

This tower defense game is so fun! I managed to reach level 17, and honestly I'll probably be playing this one long after the jam. The art is pretty, and the strategy involved really makes you think hard about where to put your structures to protect your tree.

Interesting little game, it's giving Geometry Dash, but I could see this turning into something much more fun with a bit more polish! The dead silence is a bit disconcerting though lol