Thank you! I'm glad you enjoyed the little character selection :D
Snowlex Black
Creator of
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Unfortunately couldn't play it fully. The game is extremely laggy even when it's the only thing running, and then when I pressed escape and then went back to the game, it seems like the pointer broke and it kept leaving the game screen. Aside from all that, I loved the atmosphere, but not too much of a fan of everything being a password. Maybe that's just me. Also, I don't really see what it has to do with the 'growing' theme...
The fast pace of the game is fun, but the timer at the start doesn't really fit in since it slows you down for such a long time. I like the chaotic nature of your concept, however, the controls are a bit difficult to... well, control. I keep moving and jumping past where I want to, which isn't great for something that insta-kills you if you fail. Regardless, I like it! I especially love your art style for this! Not sure yet how it relates to the Jam's theme though?
Just finished the game, I love this concept and can't wait to see what you do with it in the future! The puzzle aspect of it is specially satisfying once you solve each one. Just one thing that is mostly a pet peeve: The lack of capitalization on the starting letter makes it feel a bit ehhh, but other than that, great job on your game!
The game's artwork is definitely the best part of it, very cute. At present, the flowers don't seem to be blooming enough to replentish our flower bouquet materials, but I love the concept. Hope you continue working on it, because the seed is there, just gotta do some work to get the game to have a satisfying loop!
The concept is fun in itself, but the game assets could benefit from some other sort of hitbox, as hitting a box that is too close to a duck's (assumedly square) hitbox will still kill the ducks despite the shot not hitting the duck itself. Also, at times, a box will fall right under a duck, which means you'll always hit both. Aside from that, I don't really understand how the Jam's 'growing' theme is implemented...
Im assuming this game is based on manotazo (which I think is called Slap it! in English?) Regardless, I think while the game could be a great idea, the programming isn't making the game possible, as slamming your paw when the number of the card matches the number on the left only resets the counter but NOT the cards. It also doesn't give the cards to the 'other player', as manotazo's rules state, which I assume is what's meant to happen? Anyways, cute art!
Fun game! The game loop is rather addictive, though I found getting started a bit tedious as there were so many controls I didn't quite get at first. I wish there was an option to remove a block while still in build mode since often times I missclicked, but other than that, props to you! I don't think I've played a game like this before :D
