Lowkey, very fun / difficult to maneuver your way around the enemies, no end screen tho ;-; (atleast, not that I could get, I got to 1000 and nothing happened)
Correct
Creator of
Recent community posts
Growing Dinos!
The HTML page version does not work (both play and credits don't work)
However, the download itself is good and working
- Credits leads back to the game screen
- Dinos print a lot of money when exitting the incubators (farmable to get trex way too fast)
- Some dinos decided to walk off screen
- Some poop isn't gettable (Offscreen or under icons)
Among other things
This game is actually a great concept/idea, interested to see how this game stands moving forward
My score: 2260 (for anyone who wants to beat it)
Very interesting game, not one you see everyday
Chat: Farm Life Forever
(BTW, try again doesn't restart the counter, or give back all the time. It also doesn't show score at the end. PLEASE change to appropriate number of flowers ;-; only 3 showed up and all in the same places)
Music goes crazy, I'll say that
I find myself to have a hard time knowing where to place things. I assume that I can place them somewhere, then proceed to get beeped by the game saying "nuh uh!". I had this particular issue especially with the torch, I'd somehow manage to get 2 to 4 of them per game then be unable to use them until something caught fire, then could only use it on the fire.
Sometimes the arsenal of weapons in which you were given weren't able to destroy the building on the left as everything shot right.
All in all, the game does exactly as it needs to. Its clever use of "Break the loop" had me giggling for a little. You always knew how much you were destroying and how close an object was to being fully destroyed. I found it funny how sometimes things would float up with the balloon.
After a little thought I also realized why theres no restart button (Its because you cant create a loop in a game thats meant to break a loop) lol
Very interesting game to say the least and one that fit the theme in a very cheeky way
This game is a rather good time waster. You never feel pressured to get to the end, but only to save the smol crabs. This game has a nice amount of replayability, I just wish the guy would read chapter two 😂😂
I proceeded to play the game until I noticed the bug, forgot to pause, then died with 260 stars.
Three things:
Theres a minor visual bug when you get to the third upgrade of the SandCastle. An extra dot gets filled when its not supposed to (See Video of Castle Visual for what happens)
When you lose a game while hovering over a building thats upgrade three is locked (even sometimes when theres nothing on screen and you lose), sometimes it stays on screen through to the next play through.
If you lose a game after getting all the upgrades in the research building, they stay throughout every other play through even after another loss.


