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A member registered Feb 24, 2025 · View creator page →

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Lowkey, very fun / difficult to maneuver your way around the enemies, no end screen tho ;-; (atleast, not that I could get, I got to 1000 and nothing happened)

Growing Dinos!

The HTML page version does not work (both play and credits don't work)

However, the download itself is good and working
- Credits leads back to the game screen
- Dinos print a lot of money when exitting the incubators (farmable to get trex way too fast)
- Some dinos decided to walk off screen
- Some poop isn't gettable (Offscreen or under icons)
Among other things

This game is actually a great concept/idea, interested to see how this game stands moving forward

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Menu and Music seem to be well done, although not well put together. After an enemy spawns the game gets really laggy, and after two it's unplayable as the hit detection (or something) of the dash no longer registers to the enemy

I'm not certain what was growing (other than the anxiety) but I played it and beat it (My time is 5:47 if anyone wants to challenge that)

Nice game, would lowkey keep playing if new levels drop

I jumped at danger ;-; I didn't think it would attack me

Otherwise, the game is pretty well made, and any problems I had had solutions somewhere

Lore 0-o?

Actually a fun game with what feels to be hidden meanings and signs everywhere... What are we Learing from this game?  

One of the best games so far, very easily replayable (potentially speedrunnable)

My message: MinMaxing

Beat the game (7 trees, 20seconds)

Lowkey, I think it would be cool if we could have an endless mode

Currently (somewhat) unplayable, and has many errors

But lowkey could become a great game with enough time

A rather nice game, easy to hop into and just mindlessly run from time to time

Would be cool if enemies didn't spawn infront of my face tho ;-;

Very creative use of the theme growing (Growing number of popups, VIRUS)

Chat: Very Spoopy door

Replayable game. Good game. Although, the icons don't do much in the game except be pretty lol

Need setting for audio

Chat: Good Cards

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We grow. Add restart button inside of level, and at end screen

Please make camera move less when going right to left

Speedrun time: 57s

Chat: No restart make mad

(1 edit)

Much more distinct than some of the other games out there

Plz add settings button

Chat: Red / Black - Good Visual Effects 

Literally just growing a plant with cookie clicker element

Plz add settings menu with sound

Chat: Very Botanical

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Literally pvz but with sword 

Fire guys shoot at very fast pace, nearly can't get a hit on them without dying

Chat: Nice fire texture

Great idea on making the grow be the snowball. I can't tell what the star is supposed to mean though

Chat: Nice ball

Nice jumper game.

Could have more interesting game design, but otherwise game works well

The game has potential to be good. In its current state, I'd say theres quite a bit to do lol, but I believe in you!

Speedrun time: ~37.19s (for anyone that wants to beat it)

Chat: Great concept for theme

(Please add ingame timer for speedrun) Otherwise this is actually a pretty pollished game

Gigashroom got critted on turn one and died

Can we see the health of our main player and buddies plz?

Chat: We demand buffs to gigashroom

Gigashroom got critted on turn one and died

Can we see the health of our main player and buddies plz?

Chat: We demand buffs to gigashroom

Grass, it grows

Chat: (all*) grass

My score: 2260 (for anyone who wants to beat it)

Very interesting game, not one you see everyday

Chat: Farm Life Forever

(BTW, try again doesn't restart the counter, or give back all the time. It also doesn't show score at the end. PLEASE change to appropriate number of flowers ;-; only 3 showed up and all in the same places)

Rat.

Overall very good game (no big bug or crash or slowdown, except for boss wave)

Plz add controls section

WOOOOOOOOOOOOOOOOOO!!!

Right! I forgot that it was a scratch game 😂😂

WOOOOOOOOOOOOO!!! Can't wait for the update! 😁

Music goes crazy, I'll say that

I find myself to have a hard time knowing where to place things. I assume that I can place them somewhere, then proceed to get beeped by the game saying "nuh uh!". I had this particular issue especially with the torch, I'd somehow manage to get 2 to 4 of them per game then be unable to use them until something caught fire, then could only use it on the fire. 

 Sometimes the arsenal of weapons in which you were given weren't able to destroy the building on the left as everything shot right. 

All in all, the game does exactly as it needs to. Its clever use of "Break the loop" had me giggling for a little. You always knew how much you were destroying and how close an object was to being fully destroyed. I found it funny how sometimes things would float up with the balloon. 

After a little thought I also realized why theres no restart button (Its because you cant create a loop in a game thats meant to break a loop) lol

Very interesting game to say the least and one that fit the theme in a very cheeky way

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This game is a rather good time waster. You never feel pressured to get to the end, but only to save the smol crabs. This game has a nice amount of replayability, I just wish the guy would read chapter two 😂😂

I proceeded to play the game until I noticed the bug, forgot to pause, then died with 260 stars. 


Three things:

Theres a minor visual bug when you get to the third upgrade of the SandCastle. An extra dot gets filled when its not supposed to (See Video of Castle Visual for what happens)

When you lose a game while hovering over a building thats upgrade three is locked (even sometimes when theres nothing on screen and you lose), sometimes it stays on screen through to the next play through.

If you lose a game after getting all the upgrades in the research building, they stay throughout every other play through even after another loss.