Play prototype
wild_west_prototype_v0.1.0's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #2 | 4.083 | 4.250 |
| Overall | #12 | 3.243 | 3.375 |
| Concept | #25 | 3.283 | 3.417 |
| Enjoyment | #27 | 2.802 | 2.917 |
| Presentation | #44 | 2.802 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lilliana Raquel
Software used
macroquad, aseprite
Use of the limitation
There are constantly random effects happening meant to look like "bugs", creating visual glitchy effects and messing with the gameplay.
Cookies eaten
No cookies unfortunately, but I did eat cake! :D
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Comments
5/5 use of the limitation. game could really use some music and sound affects. all in all good job!
To me, so far, the best use of limitation i have played.
Thank you!!!
It didn't cross my mind to make a game that deteriorates itself! Liked the idea!
The player movement is on point and the art is charming! With SFX this would be perfect!
Took me a long time to come up with something for this limitation haha, glad you liked it!!
one of the best executions of the limitation
Thank you so much!!! :D
The way the controls and visuals worked together expressed the jam constraint really well.
It was fun to watch everything get more and more broken as effects stacked up.
I also loved how chaotic the paint bug felt
Thanks for playing!
Good implementation of the limitation ! Simple visual but they are working, the pixel vomit effect actually looks very cool.
With a bit of SFX it could actually become quite addictive. Good job !
Hahaha I had a lot of fun implementing those effects, unfortunately didn't have time for sounds. Thanks for playing!!!
It’s a very simple game, but I thought the chaotic limitation was implemented really well.
Thanks!!
Can anyone beat me? xD Gets pretty tough throughout
Nice score!! :D
I love the bugs and ideas in the game. The game was very fun!
Thank you!! Glad you enjoyed it ^^
Good implementation of the limitation, though the 'bad aim' one was a bit too rough, I think it would have been better for that one, instead of randomizing your aim, gave it a random offset (So pointing straight up could make it go left instead, for example). But good art and cool 'bug' ideas!
That's actually what the bad aim does already, it's a 90 degree offset! But perhaps 90 degrees was too much haha (or maybe there's a real bug in the implementation? that's what it should do at least..). Thank you for playing!!!
whoops, forgot to mention in the title screen that you need to press space to play, the "PLAY" button doesn't work '^^
(there was supposed to be a joke about the play button not working if you tried to click it and then it would tell you to press space but i didnt have time lol)