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(+1)

Good implementation of the limitation, though the 'bad aim' one was a bit too rough, I think it would have been better for that one, instead of randomizing your aim, gave it a random offset (So pointing straight up could make it go left instead, for example). But good art and cool 'bug' ideas!

That's actually what the bad aim does already, it's a 90 degree offset! But perhaps 90 degrees was too much haha (or maybe there's a real bug in the implementation? that's what it should do at least..). Thank you for playing!!!