Ah, I had forgot to update the casualty count from losses from events. Will work on the fix!
NatZombie
Creator of
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Thanks!
Yeah I do agree about the lack of choice, and definitely will try and update it to add some more choice each day after the jam.
And I was aware of no checks for having items, but I didn't want there to be a chance an event could happen with no valid choices, so I chose to allow for negative items instead since you can still progress opposed to possibly soft-locking.
A very cool idea, but the balance was off;
I had a day where I got both of the wanted people in a row and released them and was fine, so I was able to release every person with no consequence, but tweaking the numbers of how much reputation is lost / gained would fix that.
But it has potential to be something very cool.
Well done! Got the first ending.
One thing is that in most of the rooms I took more damage from cacti then zombies, and having the button to talk to people be the same as shoot means I avoided talking to people to avoid shooting them like what happened when I tried to talk to the mute brother the first time.
And the - presumably - bug of infamy and kills on npcs not resetting on room-reload was frustrating, had to restart the game a few times to get around that.
Good game, one thing is I think the bullets despawned too quick and the enemy hitboxes were too small.
I had many times many times where it felt like I should have hit someone and the bullet despawned right in-front of them or went through them visually but didn't hit them.
But I did like the detail of them jumping over the fences to get in opposed to spawning out of thin air, nice touch!
As others said the mechanic is confusing, even after reading the description and comments and retrying to match stuff the best I can it was never doing what I expected.
So an interesting idea, just needs more work, possibly more then a game jam would allow but it could be something cool if worked on further.
Well done, though unless I missed it nothing said how to shoot; I ended up killing all but the last 10 snakes until I figured it out by accident, prior I had been luring them all to the tracks to run them over.
So a tutorial or prompt to shoot by the ammo would help, and either faster movement speed or a sprint / dash.
A cool idea, and fairly well done.
Though it is tough to set it up, so maybe some more things to interact with other then aiming and shooting one bullet, such as moving things around to draw people to certain areas, or being able to pick up bullets from certain people so you can try to take out small groups at once but after everyone will be on edge after seeing anyone dead.
Very well made, I could see this being a full game with more content.
Though more uses for the money would make sense, like buying more charm space. As by round 5 I had max charms and hundreds of dollars with nothing to spend it on.
Also make it so the new enemy spawns faster if none are alive; By the end I would kill an enemy nearly instantly and then have to wait ages before the next one.
And maybe reduce the trip chance; half of my charms where the 'New Boots' to reduce it by overall 60% and I still tripped fairly often.



