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NatZombie

27
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A member registered Jun 08, 2024 · View creator page →

Creator of

Recent community posts

I rated and commented, well done on the game!

I rated and commented, great job!

I tried it first yesterday and wasn't a fan since I wasn't good at the controls, but trying today again I got the hang of it and really enjoyed it!

Just took a bit of getting used to the movement, and I enjoyed it.

As someone else said the bombs over a standard gun made it more interesting trying to time them to hit as many enemies and other items at once as you can, good job!

Thanks, I did have one sleepless night trying to put this all together!

Yeah there is 2-3 events that require a lower level of happiness (To do with people in the group fighting each other) but never ended up taking it much further.

I did want to add more options but sadly the time got me there, I did think of doing an event where you could trade with people but my even system only allowed for 1 'thing' to happen at a time (So I could take away something or add something, not both at once), but if I were to keep going that would be high on the priority list!

Thanks again, very glad you see potential in it!

Thanks, I tried to make it distinctive visually!

Yeah except for the events that can give random I never made any events that give meds, but only 2 casualties isnt too bad!

Very well done!

The different effects were cool and unique.

Thanks so much!

Glad you enjoyed it!

I am interested in rating more peoples games, comment if you want me to check it out!

Simple but effective.

Very impressive that it was made in Scratch!

Thanks!

I put a lot of effort into the styling of it so glad it has been appreciated.

Got to 44, great fun for how simple it is.

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Thanks!

Good the stranger wasn't a thief then!

Very well done, though I think the fire's spawn logic should be improved; not only is spawning on water weird but I also had a time where it spawned in unreachable locations, but very good overall!

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Thanks so much!

I put a lot of time into it so I am glad it was well spent!

Good implementation of the limitation, though the 'bad aim' one was a bit too rough, I think it would have been better for that one, instead of randomizing your aim, gave it a random offset (So pointing straight up could make it go left instead, for example). But good art and cool 'bug' ideas!

Art is good, needs better randomisation. I played 8 rounds and got the bullet one 3 times the the horseshoe one the rest of the time; So a way to ensure unexperienced events are more likely is required.

Simple but not bad at all, one thing is the text animated far too slowly, especially in-between duels. Either speeding it up or a skip button would be great.

The art and dialog is great, though unless I missed it there was no indication of how to toggle the light, I only found out after it told me when it ran out right before the end.

The inclusion of the limitation is lacking, though maybe an explanation of the rules would make that clearer. But as a enjoyer of card games it was great! Loved the art, though the balance was a bit off in some areas (Why use 'Shot' over I think it was 'Wildshot' which does more damage for the same cost with no downside?).

Thank you!

A shame that the web build doesn't work and hopefully I can fix it after the jam and I do agree with the content and music additions so hopefully after the jam I can update it.

Do you remember how you softlocked so I can hopefully fix it in a future update?

Thanks.

What do you mean by 'messy'?

Not annoyed just want to know what you mean

Thank you so much! Glad you enjoyed it!

https://itch.io/jam/shovel-jam-2025/rate/3714923

Thanks and have fun!

https://itch.io/jam/shovel-jam-2025/rate/3714923

Hope you enjoy it!

https://itch.io/jam/shovel-jam-2025/rate/3714923

Thanks and have fun!

Thank you so much! Originally I was hoping too have them walking around but for the time I didn't think it was worth it for how close to the deadline it was.

(I am in a EU time zone so this was submitted for me near midnight)