Well done, one thing is the enemies got a bit too strong too fast.
A slower progression would allow for more choices with different towers and their upgrades.
As others said the mechanic is confusing, even after reading the description and comments and retrying to match stuff the best I can it was never doing what I expected.
So an interesting idea, just needs more work, possibly more then a game jam would allow but it could be something cool if worked on further.
Well done, though unless I missed it nothing said how to shoot; I ended up killing all but the last 10 snakes until I figured it out by accident, prior I had been luring them all to the tracks to run them over.
So a tutorial or prompt to shoot by the ammo would help, and either faster movement speed or a sprint / dash.
A cool idea, and fairly well done.
Though it is tough to set it up, so maybe some more things to interact with other then aiming and shooting one bullet, such as moving things around to draw people to certain areas, or being able to pick up bullets from certain people so you can try to take out small groups at once but after everyone will be on edge after seeing anyone dead.
Very well made, I could see this being a full game with more content.
Though more uses for the money would make sense, like buying more charm space. As by round 5 I had max charms and hundreds of dollars with nothing to spend it on.
Also make it so the new enemy spawns faster if none are alive; By the end I would kill an enemy nearly instantly and then have to wait ages before the next one.
And maybe reduce the trip chance; half of my charms where the 'New Boots' to reduce it by overall 60% and I still tripped fairly often.
Thanks, I did have one sleepless night trying to put this all together!
Yeah there is 2-3 events that require a lower level of happiness (To do with people in the group fighting each other) but never ended up taking it much further.
I did want to add more options but sadly the time got me there, I did think of doing an event where you could trade with people but my even system only allowed for 1 'thing' to happen at a time (So I could take away something or add something, not both at once), but if I were to keep going that would be high on the priority list!
Thanks again, very glad you see potential in it!
The inclusion of the limitation is lacking, though maybe an explanation of the rules would make that clearer. But as a enjoyer of card games it was great! Loved the art, though the balance was a bit off in some areas (Why use 'Shot' over I think it was 'Wildshot' which does more damage for the same cost with no downside?).