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Thanks!

Yeah I do agree about the lack of choice, and definitely will try and update it to add some more choice each day after the jam.

And I was aware of no checks for having items, but I didn't want there to be a chance an event could happen with no valid choices, so I chose to allow for negative items instead since you can still progress opposed to possibly soft-locking.

Just want to mention my final successful run was... intentionally letting two of my men get shot by bandits. I'm not sure what the lesson is here, other than sacrifice your people to save resources?

Ah, I had forgot to update the casualty count from losses from events. Will work on the fix!