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4_the_worthy

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A member registered Oct 04, 2021 · View creator page →

Creator of

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The credits were an event, meant to act as a light screen blocker. I thought it was kinda funny. Thanks for the feedback, I probably could have added a slider to tone the shake down. (oh my music producer got that already woops)

Just want to mention my final successful run was... intentionally letting two of my men get shot by bandits. I'm not sure what the lesson is here, other than sacrifice your people to save resources?

Very good art, the enemies might be too easy to stunlock. Simple and fun though.

Very cute aesthetic, I feel like some elements felt like I couldn't tell the difference between rage mechanics or just bugs (like the walljumping and the spinning platforms), and yeah the game was too hard for me I could not pass the first level, I locked in for a moment and then fell in the void in the grappling section.

Thanks! I more or less decided to stay in my comfort zone for this jam, and I do think it paid off... although I should probably expand my horizons a bit soon.

Thanks! 

Cool game. I kept dying though, I wish there was a bit more strategy and agency. I did have some funny moments where I lost all my medicine day 2, and then it turns out I could still give medicine for free in events because there wasn't actually a check, with me ending the journey with about -20 medicine. (That probably didn't help me, though, I died at 280 meters.) 

The idea was somewhat interesting, but there could probably be some balance changes (the reload boardwipe is insane) and I couldn't read any of the text without a full screen button.

Thanks! I was pretty proud of the result.

Yeah, they definitely add to the ambience.

Thanks!

Fun game! I definitely committed more arson than legitimate firefighting though.

Funny idea. Do wish it was a bit longer/had more events, but it was a nice play.

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Thanks for the feedback! I spent quite some time working on the game feel in the later parts of the time period. Of course, a lot of credit goes to the art and music in that area.

We had a lot of fun coming up with the events!

Glad you enjoyed the chainsaw bears, they are staples of our game design philosophy. Thanks for all the feedback!

Thanks! The music is pretty great, compliments to our audio person. The bonuses could use some improvement I agree.

Thanks! The powerups increase random attributes, some system to make it more clear what they did would have been good to add though.

Thanks! Adding a score report and high score would have been a good idea, I agree.

Yeah, it was a little hard to find some good ideas for a random dice limitation, probably having a swap between random weapons would have been more interesting instead of the unclear random powerups, and better ensures the player can't get ridiculously overpowered. Thanks for the feedback!

They just do random things, admittedly the limitation was a bit shoehorned in.

Unfortunately locking the mouse in the screen was too annoying to do due to HTML security restrictions, but I did make the icon better. Thanks for your feedback!

Thanks for the bug report! Should be fixed now.

Honestly, the way I played the game during development more or less was just me creating blackholes in the general vicinity of an enemy and hoping for the best. Glad you enjoyed!

Thanks for the feedback! I'm pretty sure the flame guy bug is something related to improper wave clearing, which I tried my best to fix in the last 30 minutes and still don't entirely know what's going on... it does seem to happen less often on Web at least. I'll figure it out one day...

Glad you enjoyed! Compliments to the artist, they did great.

We worked hard on them! (Well maybe not the difficulty I kinda eyeballed that.) Thanks for the feedback!

Ooh, different portal trajectories are a good idea, maybe ones that float toward the ceiling or home at enemies could be interesting. Originally, the portals were actually gravity affected, but then it was even easier to just spam projectiles and get things to happen on the floor. Thanks for the feedback!

Yeah, cool trick shots are pretty hard to line up, which is why I didn't try to do anything too complex with the gameplay. Maybe I could try to expand on that with more time. Thanks for the feedback!

I wish I had this much "cofa" when making my game, maybe it would have made the development process faster!

Pretty fun, and pretty :)

Don't worry, I'm pretty sure I got late for dinner making this. (3 days is not a very long time, it turns out). Glad you enjoyed!

Thanks for the feedback! I did consider trying to make some more precise mechanics with the black hole's gravity abilities, but I realized the whole mechanic would be fairly imprecise in prototyping, so I just focused more on the more chaotic combat side. I do think this idea has more potential with more enemy types and environmental elements, and maybe even some puzzles. 

I had to submit this 3 minutes before deadline, so I might have been a little pressed for time at that point... sorry about that! 

Thanks for the feedback! The animations are truly excellent, kudos to the artist for that.

Thanks for playing! I'll make sure to keep the feedback in mind for after the jam.

This definitely could have used some more playtesting for sure, thanks for the feedback!

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Yeah, unfortunately I couldn't think of a clean fix for this, maybe deleting any platforms that spawn inside you could work? (It was 2 am the day of when I realized this could happen lol)

game gave up on rendering this lol

I prod yu elped

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The large amount of content was quite fun, and the art was very clean and cool-looking. The bullets sometimes got a bit thick, and I think there was one part I couldn't figure out how to get past without just damage-tanking. Also I just got pointblank shot a lot lol. Overall, great game! (Sorry I coudn't rate until now.)