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4_the_worthy

29
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A member registered Oct 04, 2021 · View creator page →

Creator of

Recent community posts

Glad you enjoyed the chainsaw bears, they are staples of our game design philosophy. Thanks for all the feedback!

Thanks! The music is pretty great, compliments to our audio person. The bonuses could use some improvement I agree.

Thanks! The powerups increase random attributes, some system to make it more clear what they did would have been good to add though.

Thanks! Adding a score report and high score would have been a good idea, I agree.

Yeah, it was a little hard to find some good ideas for a random dice limitation, probably having a swap between random weapons would have been more interesting instead of the unclear random powerups, and better ensures the player can't get ridiculously overpowered. Thanks for the feedback!

They just do random things, admittedly the limitation was a bit shoehorned in.

Unfortunately locking the mouse in the screen was too annoying to do due to HTML security restrictions, but I did make the icon better. Thanks for your feedback!

Thanks for the bug report! Should be fixed now.

Honestly, the way I played the game during development more or less was just me creating blackholes in the general vicinity of an enemy and hoping for the best. Glad you enjoyed!

Thanks for the feedback! I'm pretty sure the flame guy bug is something related to improper wave clearing, which I tried my best to fix in the last 30 minutes and still don't entirely know what's going on... it does seem to happen less often on Web at least. I'll figure it out one day...

Glad you enjoyed! Compliments to the artist, they did great.

We worked hard on them! (Well maybe not the difficulty I kinda eyeballed that.) Thanks for the feedback!

Ooh, different portal trajectories are a good idea, maybe ones that float toward the ceiling or home at enemies could be interesting. Originally, the portals were actually gravity affected, but then it was even easier to just spam projectiles and get things to happen on the floor. Thanks for the feedback!

Yeah, cool trick shots are pretty hard to line up, which is why I didn't try to do anything too complex with the gameplay. Maybe I could try to expand on that with more time. Thanks for the feedback!

I wish I had this much "cofa" when making my game, maybe it would have made the development process faster!

Pretty fun, and pretty :)

Don't worry, I'm pretty sure I got late for dinner making this. (3 days is not a very long time, it turns out). Glad you enjoyed!

Thanks for the feedback! I did consider trying to make some more precise mechanics with the black hole's gravity abilities, but I realized the whole mechanic would be fairly imprecise in prototyping, so I just focused more on the more chaotic combat side. I do think this idea has more potential with more enemy types and environmental elements, and maybe even some puzzles. 

I had to submit this 3 minutes before deadline, so I might have been a little pressed for time at that point... sorry about that! 

Thanks for the feedback! The animations are truly excellent, kudos to the artist for that.

Thanks for playing! I'll make sure to keep the feedback in mind for after the jam.

This definitely could have used some more playtesting for sure, thanks for the feedback!

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Yeah, unfortunately I couldn't think of a clean fix for this, maybe deleting any platforms that spawn inside you could work? (It was 2 am the day of when I realized this could happen lol)

game gave up on rendering this lol

I prod yu elped

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The large amount of content was quite fun, and the art was very clean and cool-looking. The bullets sometimes got a bit thick, and I think there was one part I couldn't figure out how to get past without just damage-tanking. Also I just got pointblank shot a lot lol. Overall, great game! (Sorry I coudn't rate until now.)

Yeah, I agree a better explanation of how to move could have helped a little bit. The A and D keys turn the die so that it bounces in the direction you want.

Have you ever heard of Not Tetris? Yeah, I kind of made it into pong. There's the "realistic physics," the rotating pieces, and an overarching sense of chaos. Get a friend to play this with you and struggle to land hits on the ball. Good luck, you will DEFINITELY need it.

https://theyellowstickman.itch.io/cursed-table-tennis

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Just wondering, how do I use the room builder files? I can't seem to figure out how to create a room. Is there any way you could put the wall files into a singles folder?