Glad you enjoyed the chainsaw bears, they are staples of our game design philosophy. Thanks for all the feedback!
4_the_worthy
Creator of
Recent community posts
Ooh, different portal trajectories are a good idea, maybe ones that float toward the ceiling or home at enemies could be interesting. Originally, the portals were actually gravity affected, but then it was even easier to just spam projectiles and get things to happen on the floor. Thanks for the feedback!
Thanks for the feedback! I did consider trying to make some more precise mechanics with the black hole's gravity abilities, but I realized the whole mechanic would be fairly imprecise in prototyping, so I just focused more on the more chaotic combat side. I do think this idea has more potential with more enemy types and environmental elements, and maybe even some puzzles.
The large amount of content was quite fun, and the art was very clean and cool-looking. The bullets sometimes got a bit thick, and I think there was one part I couldn't figure out how to get past without just damage-tanking. Also I just got pointblank shot a lot lol. Overall, great game! (Sorry I coudn't rate until now.)









Have you ever heard of Not Tetris? Yeah, I kind of made it into pong. There's the "realistic physics," the rotating pieces, and an overarching sense of chaos. Get a friend to play this with you and struggle to land hits on the ball. Good luck, you will DEFINITELY need it.