The credits were an event, meant to act as a light screen blocker. I thought it was kinda funny. Thanks for the feedback, I probably could have added a slider to tone the shake down. (oh my music producer got that already woops)
4_the_worthy
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Very cute aesthetic, I feel like some elements felt like I couldn't tell the difference between rage mechanics or just bugs (like the walljumping and the spinning platforms), and yeah the game was too hard for me I could not pass the first level, I locked in for a moment and then fell in the void in the grappling section.
Cool game. I kept dying though, I wish there was a bit more strategy and agency. I did have some funny moments where I lost all my medicine day 2, and then it turns out I could still give medicine for free in events because there wasn't actually a check, with me ending the journey with about -20 medicine. (That probably didn't help me, though, I died at 280 meters.)
Ooh, different portal trajectories are a good idea, maybe ones that float toward the ceiling or home at enemies could be interesting. Originally, the portals were actually gravity affected, but then it was even easier to just spam projectiles and get things to happen on the floor. Thanks for the feedback!
Thanks for the feedback! I did consider trying to make some more precise mechanics with the black hole's gravity abilities, but I realized the whole mechanic would be fairly imprecise in prototyping, so I just focused more on the more chaotic combat side. I do think this idea has more potential with more enemy types and environmental elements, and maybe even some puzzles.
The large amount of content was quite fun, and the art was very clean and cool-looking. The bullets sometimes got a bit thick, and I think there was one part I couldn't figure out how to get past without just damage-tanking. Also I just got pointblank shot a lot lol. Overall, great game! (Sorry I coudn't rate until now.)









Just want to mention my final successful run was... intentionally letting two of my men get shot by bandits. I'm not sure what the lesson is here, other than sacrifice your people to save resources?