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keyystudios

16
Posts
2
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A member registered 4 days ago · View creator page →

Creator of

Recent community posts

I don’t know if I’m just bad at the mechanic, but I found it quite confusing and a bit buggy, and it’s hard to press some keys that are close to each other at the same time. But I liked the art style of the game.

I don't know if it's just me, but the game doesn't load.

It’s really cool, but it could have some variation in enemies or something that induces mistakes.

A very good game idea. I thought it was really cool how the environment gets in your way. A good implementation.

It’s a very simple game, but I thought the chaotic limitation was implemented really well.

The shop upgrade mechanic is very fun. The art looks like it might have been made with AI, I'm not sure, but mechanically it's a good game to pass the time. It reminds me of old browser games.

It’s a good game, but sometimes I would lose without even knowing why. The art is very beautiful, and I found the part about separating the fights very creative.

It’s a good game concept and it’s fun to pass the time.

The art is very beautiful, but I think there should be some challenge in the minigames.

Very fun. I thought it was really cool how you came up with using the limitation in a tower defense game.

Very fun game, I loved the timing mechanics.

Sorry about the gameplay. The intention was really to make a difficult game, but it might have ended up being too difficult because of some flaws in the movement mechanics haha. But thank you for the compliments. Even we were surprised by what we managed to deliver in three days. It seems I really do have great teammates.

One of my inspirations, thank you.

I’ll give some attention to possible improvements in the movement so the game stays challenging because of the level design, but thank you for the compliment. We really do have great artists on the team.

I understand. The game's focus was really meant to be challenging because of the level design, not because of the character controls. Thank you for the feedback and for playing.

Thank you for the suggestion. That’s actually a really good improvement for the hook. I hadn’t thought about it that way when I was making it.