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keyystudios

40
Posts
2
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A member registered 26 days ago

Creator of

Recent community posts

Wow, thank you so much for taking the time to finish the game and write such detailed feedback! And don’t apologize for the length haha, detailed comments like this are the ones that help me improve the game the most. I’m really glad you enjoyed the hook mechanic, the later levels (you might actually be the first person to reach them haha), the art, and the soundtrack.

You also made a lot of great points about the controls. I’ll take a closer look at the acceleration when switching directions. Regarding the gravity, I was actually unsure about it myself. To be honest, it also felt a bit fast to me, but I kept it that way just in case. I’ll definitely make some adjustments to the vulture and the gravity to improve the first level.

And thank you again for finishing the game as it is and for taking the time to share such thoughtful feedback!

Thank you for playing and for the compliments! I made some changes after receiving some suggestions, so it’s really nice to hear someone say the game feels polished after the update. It makes me think it may have improved. Thanks for the feedback!

Hey guys, after receiving so many suggestions, I made some updates.

- Added coyote jump
- Reduced the pull speed of the hook.
- Made small adjustments to some platforms.
- Added one more thank-you cutscene.

Thank you for your feedback! Please keep helping me improve the game.

Thank you for your feedback. I made some adjustments, and if you could try it again and tell me what you think now, I would really appreciate it.

Hey guys, after receiving so many suggestions, I made some updates.

- Added coyote jump
- Reduced the pull speed of the hook.
- Made small adjustments to some platforms.
- Added one more thank-you cutscene.

Thank you for your feedback! Please keep helping me improve the game.

Thank you! I'm really glad you liked the art and polish. And yeah, the frustration was kind of the intention haha. Thanks for playing!

Sorry about that haha, I’ll make sure to include an alternative in the future.

Thank you for the detailed feedback and for playing! I'm really glad you liked the art, soundtrack, and the cutscenes. Our team worked really hard on those during the jam.

And yes, the game was intentionally designed to be quite difficult, but I agree that some parts may lean more toward frustration than fair challenge, especially in the first level. Your points about obstacle pacing and giving the player calmer moments between harder sections make a lot of sense.

The grappling hook control is also something I’ve been thinking about improving, and your suggestions are really helpful. Since this was my first time making a platformer with this kind of mechanic, there are definitely things I’d refine with more time.

Also thanks for pointing out the parallax background issue, that’s a good catch!

A very fun idea. I loved how you have to die to learn how to deal with the events, very cool.

Fun game. I thought it was a good use of events for the limitation.

Wow, you were really very creative here. What a well-developed idea!

It’s a very fun and really addictive game. The idea was well thought out. I just felt that the difficulty should increase a bit faster, but aside from that, it’s really nice.

What beautiful art, very well done. I also really liked the idea of a rhythm game.

The concept of the game is very interesting, but the mechanics are difficult to understand. However, the idea is really very cool for the limitation.

It’s a fun game, but I admit it also took me a little while to figure out how to play.

Thank you so much! I'm really glad you liked the art and animation, our artist did an amazing job. And yes, I agree about the platforming mechanics and the coyote jump suggestion. It's something I’ll definitely consider improving in the future. Thanks a lot for playing and for the feedback!

Haha, then the game did its job! Thanks for playing and for the compliment about the art.

Me neither, but sometimes I like to get a little frustrated. Thanks for the compliment!

Thank you! I'm really glad you liked the art style. Our artist did a great job.

Thank you for the feedback and for playing! I’m glad you liked the art style and the grappling hook mechanic. The controls are definitely something I want to improve and fine-tune more in the future, especially with the suggestions I received.

Thanks.

Thank you. We almost couldn’t finish because of the cutscenes, but in the end, it was worth it.

Thank you. Since it’s my first time programming a platformer game, I ended up not adding some mechanics due to lack of knowledge, even though I kind of knew about them subconsciously. But thank you for the suggestion.

Thank you, even I struggled a bit with that damn vulture while I was testing.

I don’t know if I’m just bad at the mechanic, but I found it quite confusing and a bit buggy, and it’s hard to press some keys that are close to each other at the same time. But I liked the art style of the game.

I don't know if it's just me, but the game doesn't load.

It’s really cool, but it could have some variation in enemies or something that induces mistakes.

A very good game idea. I thought it was really cool how the environment gets in your way. A good implementation.

It’s a very simple game, but I thought the chaotic limitation was implemented really well.

The shop upgrade mechanic is very fun. The art looks like it might have been made with AI, I'm not sure, but mechanically it's a good game to pass the time. It reminds me of old browser games.

It’s a good game, but sometimes I would lose without even knowing why. The art is very beautiful, and I found the part about separating the fights very creative.

It’s a good game concept and it’s fun to pass the time.

The art is very beautiful, but I think there should be some challenge in the minigames.

Very fun. I thought it was really cool how you came up with using the limitation in a tower defense game.

Very fun game, I loved the timing mechanics.

Sorry about the gameplay. The intention was really to make a difficult game, but it might have ended up being too difficult because of some flaws in the movement mechanics haha. But thank you for the compliments. Even we were surprised by what we managed to deliver in three days. It seems I really do have great teammates.

One of my inspirations, thank you.

I’ll give some attention to possible improvements in the movement so the game stays challenging because of the level design, but thank you for the compliment. We really do have great artists on the team.

I understand. The game's focus was really meant to be challenging because of the level design, not because of the character controls. Thank you for the feedback and for playing.

Thank you for the suggestion. That’s actually a really good improvement for the hook. I hadn’t thought about it that way when I was making it.