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A jam submission

HYPOXIPHOBIAView game page

How Long Can You Hold Your Breath?
Submitted by SkeletonSoftware — 15 hours, 37 minutes before the deadline
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HYPOXIPHOBIA's itch.io page

Results

CriteriaRankScore*Raw Score
Humor#92.6982.818
Visual Design#203.5693.727
Audio Design#252.9593.091
Ultimate Impression (this decides the winners)#332.6982.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Awesome concept and great use of it! The physicality of the game was really prominent and fun (not to mention dread inducing!) and I'd love to see the idea expanded upon! The main thing I noticed was that I seemed to be able to exhale even when in tight spaces, making the threat of being unable to breathe while too compacted feel less intense. Either way great game!

Submitted

I had already left you a comment on your Itch page. Great work again!!! :)

Submitted

Interesting concept! It took me a while to get the hang of how to get through certain areas, but I managed to make it. And then I got eaten :(. Congrats on the entry! :D

Submitted(+1)

This was such a fantastic experience. First off, the lighting is absolutely dialed in. Also really liked the subtle water shader, just a nice touch. The movement mechanics were all really unique I think, and definitely could provide for some interesting tense, puzzle-like gameplay if expanded on. Overall, this was a super polished experience. As soon as I opened the game and was presented with the title screen, I could just tell it was going to be a quality game, and it didn't disappoint!

Also, couldn't tell if it was just in my head, but does the reverb/echo on the sound change when you go into bigger or smaller spaces?

Submitted(+1)

Virus total 10/10 https://www.virustotal.com/gui/file/0b62c09f45851ded38932b4cc4382a8bcfa344497e5d96e928125a4431992127

What about game: It’s a great game, but I was killed by a monster :( (and what happens if I go to the left instead of following the crystal?) I can say “Fu*k! My head” and “Huh” “AUGH” “oh” “AUGH AUGH!” so i have fun in that great job 10/10

Submitted(+1)

I love the character controller your team made, in particular I thought these aspects were really cool
- Hitting head on low ceilings
- Having to crouch through small gaps
- The breathe out mechanic was really cool
- Turning your character's body sideways to pass the narrow railing gap

I think it's really cool when people take something simple like a character controller and choose that to be the intricate thing.

I also like how falling and taking damage make the screen gray and wavy.

I think the atmosphere was good even though it felt like there wasn't much of a threat.

I'm really excited to see where your team goes from here, even if its not expanding HYPOXIPHOBIA I think the character controller you all made has great potential.

The sound design was good even if a bit simple. I did like how your team did voice acting, I wanted to do something similar in my entry but couldn't find the time so it's cool seeing it done by a different team.

Developer

Thanks for checking out the game!

The character controller was definitely where I spent a good amount of my time haha. 

Our other main ongoing project is Decay Chain if you wanna see what other stuff we're working on.

Submitted(+1)

Weird thing to comment right off the bat, but i absolutely love the look of using normal maps on low res textures. Gives the cave a very wet look and honestly just looks really unique.

The weird shaped collision box had me moving in some very interesting and realistic ways which I loved. 

There was one thing that I won't mention that happened on at some random interval that did take me out of it a bit, felt very particularly video gamey and kind of screwed up the atmosphere, but overall the atmosphere was really great and I was almost getting that feeling of paranoia that I think you were going for. 

The ending was not strong, but I am giving it a pass because leading up to it was really cool. I think that thing people say about seeing the monster making something less scary is very true, and what you built leading up to that moment felt so cool. If there are any projects that come from this one in the future I really look forward to seeing them. 

Overall, great job! Glad I got to check this one out

Developer(+1)

I appreciate you noticing the normal mapping thing, our level designer thought it would be a good idea to make the cave look more damp, so I'm glad it came across well.

As for the ending, yeah I wasn't too keen on ending it like that but it ended up being rushed near the end of the jam and I wasn't sure how to properly end it. If I had started earlier I probably would've spent more time on the atmosphere and making a better ending.