I managed to unlock up to the second anomaly, I was handling two of them, but the one that depended on the athletes caught me off guard and ended up killing everyone jhajsajha then the doll I think another anomaly appeared that sped up how fast my characters closed their eyes and that started killing everyone too haha it was fun though honestly, great job again!
DiegouG
Creator of
Recent community posts
You did an excellent job with this game. The fact that you came up with this idea during a Jam means you should either continue it later or make new things in a similar style!! you're really good at this kind of game! Enjoyable dialogues and comfortable gameplay, nothing felt tedious to me. Very well done again! Keep up the great wooork!!!
I loved your idea—working in a giant excavator is perfect, and the atmosphere came out great despite you mentioning (as I saw in your reply to someone else) that you're more of a programmer. I have to congratulate you because you did an excellent job. I've played several games, and this one is the only one so far that actually scared m I did not expect that zombie/mannequin appearing where the gold was coming from. I wasted my first run because I didn't know I had to manually take the gold out; I thought it was weird that I could see what I was carrying. Excellent work!!!
Really great work for your first 3D game. I love games with looting and upgrade systems, you did a great job with that, and adding the radio voice gave it a nice immersive touch. The mechanics are really well done. My only small complaint gameplay-wise is that having to mine so many walls at the beginning without upgrades feels a bit tedious, and it takes quite a while to get upgrades, which made me feel like I was playing a clicker game. But don't get me wrong, this work is excellent, and considering the time limit and that it was your first time with Godot and 3D, I congratulate you—you have my respect. Keep it up!!!
The mechanic is original but I was expecting something more in the cave and not just at the end. There's one detail: if you spam the spacebar too much to hold your breath, you can get through the paths without the bar filling up. Like I said, I liked the mechanic but I feel like it was missing a chase sequence or something more with it. Gooood work though!! :)
I wish I had a good enough level of English to have understood the whole story, but I liked what I did understand. Interesting to see a game that tackles politics in this wayy... it's risky but intriguing. Great job with the feeling of constant tension, like something could go wrong at any moment. Exceeellent work!!!
What a greeeat job you've done here! Really good atmosphere and very complete, I got the A ending. The game feels really polished and the concept is great. I had the brilliant idea to cram almost every interactive object into the room with the control panel, so I didn't have to go out and see who was wandering around hahahah. Excellent work!!!
Great dialogues and it's amazing how Hobo survived the gastric juices inside the crocodile's stomach jajaja. Very nice! Although I had an issue where Hobo got stuck on a tree, so I didn't get to see him interact with the environment or get eaten by the crocodile but I imagined it all anyway lol. Well done for your first game, especially since you also make videos!!









