Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DiegouG

68
Posts
8
Followers
9
Following
A member registered Oct 05, 2023 · View creator page →

Creator of

Recent community posts

I managed to unlock up to the second anomaly, I was handling two of them, but the one that depended on the athletes caught me off guard and ended up killing everyone jhajsajha then the doll I  think another anomaly appeared that sped up how fast my characters closed their eyes and that started killing everyone too haha it was fun though honestly, great job again! 

Yes we are planning to rework this gam and we'll see if we add more guidance regarding the energy indicators, because part of the charm is not being completely sure how much energy you have. Thank you so much for playing!

I did end up finding the generator, but after placing some stones I mined, I didn't know how to continue :( I went back in to see if I could buy upgrades but crearly I was missing something

Ohhh You miss the battery, it was in front of the crank!! Im happy to read that you figured out the loop easily. Thanks for the feedback!!  

We got a little of inspiration by him so yesss! Thanks so much for playing and enjoying our game :) 

I killed everyone, easy win lets go!

Nice concept, nice art and nice work with everything. It would be nice if you didn't progress that fast and the game took a little longer. Keep going! 

ok I will

I like the concept but Im not sure what was happening, nice shaman's messages, keep it up! 

This game grab me by the balls, the most addictive for me. I literally max everything, great job. Making the AI having something more as you go further would be PERFECT. 

The game looks so good but sadly I didn't get what I have to do, I started mining and went to the generator but then I got lost, maybe skill issue. I liked this style, the shaders and the interaction with the world!  

I enyojed this game, the art is good as hell, with more ambient sounds it would have been scarier. Great job guys! 

RIP Jake... 

Well done making a story with this theme, great job with that ending!!!

This one was so good, it hooked me quickly and it was nice to have a tutorial like that, amazing job! I played for like 15mins before I died :/

(2 edits)

It looks amazing, the lack of sleep was totally worth it! you made everything yourself you are goated!

Did make the art? Its wonderful man. I enjoyed this one, I'll be back to rate this later, great wooork! 

Great work with this one!

I love Kyle

Amazing plot twist, I loved the design of the monsters! 

I like the gameplay but a monster got bug in the middle of a halfway lol nice joob

I love the music and I love to watch my beautifull runes 

I don't know if this was a glitch or something but it seems like there is a wall missing here, anyways, The gameplay was so fun and the dialogues were very funny, I liked the combat system because it was not only left click and kill everybody. Great job with this one!!!!!!!!

I really enjoyed the mechanic, very good job!

This was so good, the mechanics are awesome! and the visuals were greeaat! maybe the eyes could have some dialogues to make it more interesting and if there is not an end it would good to add some rewards for the player at the end! Great joob!

Great job! The visuals are amazing, maybe making it a time trial to make it more frenetic would have been cool!! anyways good work!

You did an excellent job with this game. The fact that you came up with this idea during a Jam means you should either continue it later or make new things in a similar style!! you're really good at this kind of game! Enjoyable dialogues and comfortable gameplay, nothing felt tedious to me. Very well done again! Keep up the great wooork!!!

I liked the dialogues and the explosion scene. Too bad you didn't have time to give it an ending, but for what you managed to do, it was really good! Nice work.

I had already left you a comment on your Itch page. Great work again!!! :)

I loved your idea—working in a giant excavator is perfect, and the atmosphere came out great despite you mentioning (as I saw in your reply to someone else) that you're more of a programmer. I have to congratulate you because you did an excellent job. I've played several games, and this one is the only one so far that actually scared m I did not expect that zombie/mannequin appearing where the gold was coming from. I wasted my first run because I didn't know I had to manually take the gold out; I thought it was weird that I could see what I was carrying. Excellent work!!!

Really great work for your first 3D game. I love games with looting and upgrade systems, you did a great job with that, and adding the radio voice gave it a nice immersive touch. The mechanics are really well done. My only small complaint gameplay-wise is that having to mine so many walls at the beginning without upgrades feels a bit tedious, and it takes quite a while to get upgrades, which made me feel like I was playing a clicker game. But don't get me wrong, this work is excellent, and considering the time limit and that it was your first time with Godot and 3D, I congratulate you—you have my respect. Keep it up!!!

Good job, simple but well done. I would have liked to see you play more with the atmosphere or add some parkour like someone else mentioned, but I liked it. Well done!

Greaaat joob once again!!!

I'd already left you a review before, but I'll say it again: great job on the game. Even though my English level didn't let me fully understand the story, I could really feel the atmosphere/tension. Good work!!!

The mechanic is original but I was expecting something more in the cave and not just at the end. There's one detail: if you spam the spacebar too much to hold your breath, you can get through the paths without the bar filling up. Like I said, I liked the mechanic but I feel like it was missing a chase sequence or something more with it. Gooood work though!! :)

I wish I had a good enough level of English to have understood the whole story, but I liked what I did understand. Interesting to see a game that tackles politics in this wayy... it's risky but intriguing. Great job with the feeling of constant tension, like something could go wrong at any moment. Exceeellent work!!!

I wasn't expecting a shooter in this game jam, interesting. I felt it was missing a jumpscare or maybe making the monsters not so easy to kill, but it's intriguing if you decide to continue it in the future!!! Good job.

It's okaayy, you did a greaat job for your first game and thanks again for the complimeeent! hahahahh

What a greeeat job you've done here! Really good atmosphere and very complete, I got the A ending. The game feels really polished and the concept is great. I had the brilliant idea to cram almost every interactive object into the room with the control panel, so I didn't have to go out and see who was wandering around hahahah. Excellent work!!!

Great dialogues and it's amazing how Hobo survived the gastric juices inside the crocodile's stomach jajaja. Very nice! Although I had an issue where Hobo got stuck on a tree, so I didn't get to see him interact with the environment or get eaten by the crocodile but I imagined it all anyway lol. Well done for your first game, especially since you also make videos!!